I have a ton of hours in the game. A ton of resources. I want to use those resources, earned by play to outright buy/max the items.
You could do that in V2. Stop making strawmen.
I have a ton of hours in the game. A ton of resources. I want to use those resources, earned by play to outright buy/max the items.
You could do that in V2. Stop making strawmen.
Do i get this right?
Weapons still come with random modifiers that can not all be maxed?
If that is the case, that is a terrible idea.
It would be better, but it would still be a bad and pointless system.
The dockets, plasteel and diamantine already represents our grind in the game. Why can’t we use that grind to unlock the weapons and blessings? Why is there a new grind?
It’s to disrespect our time and force new grind onto us. It’s frikking disgusting.
Looks like I can finally come back and have some “meaningful” progress, other than leveling alts for funzies.
I’d like to be able to sell my huge stash of weapons for a currency that I can then use to buy high or top quality starting items with the best raw modifiers.
I’d like the time I have in game (1100 hours of Darktide) to unlock the top mastery on all weapons available. No way I’m going to level multiple weapons over another 1000 hours.
I’d like the time I’ve spent crafting to unlock almost all, nay ALL, of the available new blessings or perks. Do you realise how long I’ve spent checking the shop remotely, keeping an eye on Melk, and fishing for blessings? It’s probably another 300 hours.
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I agree. It’d be interesting if instead your leveling experiencing also give you mastery points or something towards the crafting system. Otherwise, yeah, spending two years on crafting then being forced to grind again sounds awful.
Looks to me like you get a base weapon with stats xyz, and can spend points up to a total of “100 extra” on the skills you want.
But it’s still based on that initial RNG roll.
I don’t know whether to laugh or cry, thinking about Fatshark spending all that time and resources to create a system to bend us over and screw us over, while pretending to listen to RNG and crafting concerns.
Well that’s fair. With athanor you have shards and can dump them in any weapon you want. So in DT they should just add shards equivalent (diamantine?). It would be an easy fix.
Exactly. It’s pretty much what I’ve described above. I’ve read other people posting similar things ever since the release:
Based on this image and the citation:
This is hot garbage and there is absolutely no reason to do this.
This would be such an easy win. Just remove those stupid arbitrary caps. Remove this “max potential” bullcrap.
Make weapon stats random, but let us max them all. If the item is low quality when obtained, it simply costs more to fully upgrade.
Remove this bs power cap. Let us spend our ressources and upgrade items to actual perfection.
If the result of this system is, that we still rely on RNG to get something slightly better, and that we still can not make perfect items, the system will be hated. And rightfully so.
Some grind is not bad, but at least let us grind with the guarantee, that we get a 100% perfect result, with no RNG. When the item is 100% upgraded, turn it to red quality.
People have told you for a year.
Edit:
If you want to make ressources useful, and solve the problem of ressource balancing, here is the solution:
Let us use diamantine to boost the weapon’s xp bar (so that players can boost other weapons, after farming mats with their favorite loadout).
Maybe also use diamantine to upgrade weapon modifiers past 80%. The stat increases from 80-100% can be small. Just put it there as a diamantine sink, and for us to be happy about fully upgraded weapons.
Use plasteel for everything else.
Have you? Everything that I mentioned is still in the game. The only difference is if you’re rolling a red, and that relies on either getting lucky from a chest or getting enough trash reds to convert into dust. In other words, there’s still a nebulous grind for newer players. The difference in VT2 is that players who have been playing for a long time get to ignore it.
if things work out the way i’m reading it i’m a happy camper.
it always struck me as odd immersion wise that despite us being rejects we got random cobbled together equipment, getting sent on vital missions and expect reliable results from us.
on top we got “paid” to buy from a store?!?
currency handed to a penal group send into a suicide mission, no matter how i spin it it doesnt feel immersive.
so at least now we get a “here’s your stick varlet, get familiar with it” which suits the unvoluntarely subscripted combat unit way better.
there’s a lotta rifles, but this is MY rifle kinda feeling.
as for the rest of the hamster wheel i get why it stays ingame, personally once i get a set of gear that suits my playstyle im sticking to it indefinetly
Yeah I hadn’t even considered that. Not only do you have to grind mastery to unlock perks and blessings in the first place, but you have to do the second expertise grind to even be allowed to put them on a weapon.
And expertise is a grind per weapon, not weapon family.
This system is incredibly malicious.
FFS seems so.

Well yeah. I have 2k hours in Vermintide 2 and the game is fun when I can just freely switch between loadouts whenever I want to try something new. These games are NOT about the grind.
I do want to say something that really worries me about this system is trying really hard to get a 500 potential weapon, giving up and leveling up a 450 weapon, and than after more than halfway leveling up that weapon get a 500 potential version of that weapon.
That would be pretty soul crushing.
The weapon power can’t exceed your mastery.
Enhance on the left says 500. So the cap of the duelling sword (top right) is also 500
That IS a good question. “Buy it or grind it” is way better than just “grind it”.