Introduction to the Itemization Rework - Dev Blog

No you have another layer. You have the stat store randomisation and the weapon upgrade potential they speak of, if I’m not mistaken. So worst case scenario you might be geetting a great 380 roll but with trash upgrade potential.

So that’s an additional layer.

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You need to grind to unlock blessings, and blessing tiers

If you look at the picture, you can see it’s kinda like athanor in V2 (except shards as a resource). You earn points with mastery and put them in blessings you want, upgrading its tier.

6 points was spend here in 5 blessings.

It’s not going to be one mission though, is it? If they need to port over our existing blessing libraries into mastery to ‘give us a head start’, there’s is serious grind per weapon family.

This is their new end-game player retention system, no doubt designed to be at least as much of a time sink as the old slot machines.

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Yeah if you’re a completionist for sure. I guess it depends on the time. I know they took the article down but it looked like 5-8 hours per weapon family.

If that’s across all classes too, and not per character/class, I am OK with it. Some weapons I may not be interested and not prioritize. Maybe I will test it out on lower difficulties to gain it up if it’s that bad or with friends who aren’t as good at the game.

I honestly am not worried about the mastery all that much, if it’s not attached to specific weapons. The expertise system and mod points I have a lot more questions on.

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" What Happens to My Existing Inventory?

When designing itemization, we wanted to commit to ensuring fairness for all players, new and old. As such, we’re implementing a migration system to convert players’ current weapons and blessings into the new system.

Here’s how it works: The blessing library of the weapon family will be converted into mastery progression. This means players will start the new systems with a head start in mastery, giving them the chance to unlock previously owned blessings (as well as the chance to unlock some blessings players never had before the update).

Our aim is to preserve players hard-earned progress and make this shift as smooth as possible.

What about Curios? Curios will have their locks removed but they will remain unaffected beyond this change."

Look at the huge multi-stage level up, with lots of tiers between each mastery point. This system is made to make you play for hours, and hours, and hours, and hours on every single weapon family in order to get what you want.

This system is worse than what we have.

I mean for chaos’ sake, you have to grind to increase the perk tiers. This is laughably bad.

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So far this is ONE thing that I don’t like. Get rid of it. I don’t want this. I don’t play these games for the random crap.

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Not to be a constant devil’s advocate but i feel a lot of you guys just want to get the good stuff asap. Doesnt the itemisation rework add much more certainty to the system than how it is currently? I’m only seeing positives. “Play with your weapon, unlock more blessings” stuff sounds good to me than just re-rolling everything

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If this is the case and they clarify that it is so then it’ll ease my misgivings. Until they clarify however, I see no reason to give them the benefit of the doubt based off their prior history. They’ve earned our distrust by now. If they pull it off, then fantastic, but it’s on them to prove it.

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It’s a terrible system, blatantly design to supplant the infinite RNG slot machine grind with a new level up grind that will still take forever.

AND IT STILL KEEPS THE RNG

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If I have already spent 500, 800 or 1000 hours I don’t need a grind to keep me playing the game. If new content drops I want to be able to use the resources I’ve saved to craft what I want and drop another 50-100 hours.

This worked perfectly fine in vermintide 2. We don’t want instant gratification, we want our time investment to be respected and not constantly forced to work a day job before we’re ‘allowed’ to have fun.

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I don’t want the grind. I don’t want the randomness. I don’t want any of that. 'Tide has never been about any of these things. It’s always been about challenging oneself on the harder difficulties and getting good - that’s the end game, not grinding, or rolling on random crap.

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This. Being forced to grind for every new weapon family is atrocious. We want to try builds, not grind for 10-20-50 hours before we even get to see if the weapon family is any good.

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That’s a whole frikking work day. To be able to try builds. On a single family of weapons.

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Lowkey inclined to think it’d be great if we could experiment with builds we dont have in that one practice gamemode, even if its not an actual match.

Solves the issue of having to grind a weapon only to see whether builds on it are sh*t or not.

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Does this mean we only need 1 weapon of each type to “upgrade”?

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It is unfortunate that is the endgame though, i really want some roguelike gamemode ingame or atleast a infinite wave defense and such

It would indeed seem so that if youre playing with a weapon that belong to a certain “family”, progress applies to all of them.

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No, at the very least you will need to get different bases with different modifiers, as I read it. Blessing and perks may play a factor still depending on how mod points work with existing blessings/perks. I have asked all the questions :stuck_out_tongue:

One way to make this new system slightly better is to add a way to convert our ‘time’ to mastery with weapon family. For example pay dr.Marco some dockets\plasteel\diamantine for t1-4 hypnogramm. Grinding any new weapon family from scratch is awful, when you already have played over 1k hours.

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