Introduction to the Itemization Rework - Dev Blog

No, it wouldn’t. All this effort into itemisation really means they don’t have enough confidence in the moment-to-moment gameplay and have to dangle ‘progression’ to keep certain types of players playing.

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They could spend the time making new maps and weapons instead. Y’know, actual gameplay content :smiling_face:

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As a counterpoint…

One will notice that with the other existing popular 4 person coop shooters out there, be it L4D2, HDII, Payday2 or DRG, either straight up don’t have crafting systems, or have extremely limited crafting systems relative to Darktide’s grind, and they all objectively have better player retention and larger active player rates than Darktide does.

For me, having a perfect weapon isn’t going to discourage me from playing. Instead I’d be sitting there with the weapon feeling like I’m finally properly kitted for whatever the top end of the game has to throw at me. Gear grinds don’t excite or drive me, having fun with friends does. The grind also prevents me from being interested in trying new weapons, there’s dozens of different weapons and then dozens more different sub-types in this game, and taking forever to craft something solid simply discourages me from trying.

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This has to be the worst take I have seen today, so far.

It is fine to admit that you are an MMORPG addict and junkie.

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^
Tell me you have no idea why people play tide games, without telling me.

Hint:

It’s the gameplay. Not the mmo gacha systems or chasing loot. Surprising, I know.

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Just wanted to add my voice to the pile. First, I love the sound of all this!

Regarding the blessing → Mastery conversion & “headstart” and that weapon conversion, I fully agree that a total conversion for instant 100% progression into the new system is out of the question for the same reasons presented in the OP. However, I do hope that the headstart & remaining grind into Mastery after are respectful of the old players’ time.

Many of us have been grinding for up to thousands of hours to get the gear and blessings we have. Some of those blessings have been ridiculously hard to get in the current RNG, requiring up to millions of credits and tens, even hundreds of thousands of plasteel. We all know what people’s reactions would (rightfully) be, should we simply lose all that for little more than a pittance.

Now, it’s completely normal for games to flatten progression & give catch up mechanics for newbiews during expansions and DLC. So I hope that’s the main focus of the new system here as well: to give more, and to make the grind there easier for all of us old & new. Rather than taking away what the old players already earned.

While the end result might be the same either way, the difference in fairness and how they will be received by the community will be like night and day. :smile:

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Actually, the system they propose permits:

  • to unlock all blessings without having to interact with the current crafting system
  • to create any weapon you want. However the change is about choices you would have to do

I am fine with these points. However, there’s still one RNG big part that is not addressed with this patch. Brunt’s armoury. And that’s the biggest flaw in the current crafting system.
They must address this point.

About the fact you will be able to create any weapon you want, it sounds like something I proposed. So a number of points that you can freely attribute to put perks / blessings / increase modifiers of the weapon.
As the number of points is limited, it will allow us to define the strengths and the weaknesses of our weapons. That’s a point I like. We have to see how it is implemented, but how could I be against something that is pretty close of what I called for? Good points of such system are freedom, no rng and the fact all weapons will be unique and not just an other copy of what everybody use.
To compare it, it is the talent tree spirit applied to weapons.

EDIT; To be clear, the proposed system is, in fact and on paper, better than a simple lock removal.

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their new system doesn’t sound bad except for the rng slot machine part still left in it. If they got rid of that, then the only thing people would be complaining about is the possibility of an item wipe that they still have yet to clarify.

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i agree. I would add also the question of the conversion of blessings. I hope that they won’t give expertise points per blessings tiers. We all want that the latest tier (most of the time tier IV) is the only one that matters and that the conversion should consider that we unlocked everything below. Assuming they would want us to unlock tier by tier (but they could be smart and not go for a progression system on this area - I would dislike such progression system…).

About weapons, I suspect that they will stay as they are. They will just have less potential to ameliorate them.
In fact, if you look at the picture provided, we don’t really know what is behind these costs.
I hope it is what i described, but it could also be the slot machine and you could roll blessings until you find what you wanted or reached the number of possible modifications… here, I would stop the game.
It could also be a cost linked to changes you would want to put on your weapon. So it would be 6 per perk, 27 the first blessing slot and 38 the second (based on picture, surely not the final values). And we would have 500 expertises points. Not really my love, as it would still keep the god roll course in the game. Something that just bring frustration. But the system would be acceptable for me (but not something great).

I have finally, finally, FINALLY got all the IV pickaxe blessings. It took a long time and a lot of effort so please don’t take them away from me when the itemisation update happens! :pray:

Please also put a new map out at the same time as the itemisation. Loving the new map but more maps is always an awesome thing!

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I’ll wait to see how (and exactly when?) this gets implemented. This sounds more complicated than it needs to be. And that sounds like more unnecessary effort on our part to recover ground we’ve already been over. Far too many references to “respecting our time” from a company which never has to date. I hope it works out, but far, far too long in coming.

Hello,

I am a 1,000 hour zealot who loves your game. Thank you for the communication as of late, it is appreciated. The new map is beautiful by the way…

In regard to the statements made about the upcoming itemization update, I have one major concern, which is as follows:

I am concerned with the statement that “When viewing any weapon, it will show the weapon’s maximum potential stats. These stats will be randomly determined.” One of the most frustrating parts of the existing system is randomly rolling stats. I agree that players should have to grind for good weapons, but after a reasonable amount of time you should let us have the weapon of our dreams. I have run the same weapon set for 700 hours and still don’t have the stats/blessings/perks combo I would prefer. Please, let us get that weapon we want with a reasonable amount of effort. I would advise letting us allocate the stats at some point. I would be extremely frustrated if I had to grind for many hours while enduring a random stat system.

Respectfully,
-Trenz

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uhm, how to put it…

i´ve been playing doom since 94 and use the same weapons on the same enemies in the same maps.

granted doom is now not a daily game anymore but there´s no wrong time to shoot a few imps and it´s a testament to great gameplay that i enjoy the flow the same as i did 30 years ago.

same as your namesake duke, eduke32 is on at least on of my laptops for quick living room passtime and i usually use the same set of weapons for runs i can fly through blindfolded by now.

still a fun hour or two.

as good as brutal doom is, i keep coming back to the usual vanilla weapons finding none of value in the additional fluff, if the super shotgun gets the job done, i don´t need a super super shotgun etc.

now as for darktide, i don´t even care much about penances, i found my go to build and loadout for ogryn and if the mood strikes me, repeat the same map with the same modifier a hundred times and still enjoy the randomness of spawns and run to run dynamics.

what i whack the heretic with isnt of any importance as long as limbs fly and heads cave in.

same as vet, got a nice flow with my voice of command columnus and prefer it that way even if penances are left unfinished (smoke grenadescough) or other 540+ weapons are available.

it tools are unimportan, the result is

guess this picture explains it pretty okay-ish

basically when asked why he threw the “sacred” sword the answer was:
the sword is a tool for killing, no more sacred than a club or a shard of rock.

if it gets the job done, the tool in question doesnt matter.

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You’re kinda responding both to me and the guy I initially responded to. The gear doesn’t matter in the end, especially if you’re playing bad, and there’s basically no difference between an ok and a maxed 380 weapon. I don’t believe the people advocating for the possibility to adjust every single thing about their gear will enjoy the game any more than they do now/with the coming system. Once they’ve gotten their stuff they will say dead game and that there’s nothing to work for, and that’s what I meant with the comment that seemed to upset so many here.

Everyone seems to think I said RNG mechanics are what makes Darktide fun, putting words in my mouth and skipping my initial and longer comment. With 800 hours with the same build for all classes the past 300 it’s 100% the gameplay that makes this game fun.

Sorry I upset you. Maybe get the full context by reading my initial comment before assuming stuff, name calling, and appearing as a general idiot.

Here you go:

now to not get any further confusion, that was the sentence i was referring though and it read itself rather standing for its own.

if we are on the same page and overread stuff(reading from work, so i get “interrupted”)
my bad.

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I find this a weird assumption to make for several reasons.

For one it assumes that people will only use one build and one set of ranges / melee weapons. The reason a lot of people have advocated for changes is because if you want to make changes and try now things in particular it’s currently a huge pain.

Even in games with more deterministic loot such as SST:E or Helldivers there are still reasons to experiment and try new setups, many with advantages and disadvantages.

For two it assumes that the game itself stays static. New weapons getting released or old weapons being changed push people to try them out. Having a system which facilitates easy swapping of builds, perks, and setups around would lead to greater experiments vs a system that makes you random roll to hope you get to try a new setup.

Finally it’s assuming that people only play 1 characters and don’t have multiple things they want to try on multiple classes.

Are a few people going to get bored after rolling their perfect weapon? Maybe but those people likely weren’t going to stick around anyways.

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I reread what you wrote and quoted some of it.

In Darktide, looting threadmills or stat bars provides me with absolutely no excitement whatsoever.

Darktide’s “progression” is you getting personally better skill wise and reflex wise at the game, rather than dull loot hunting like in ARPGs.


Edit:

If you want something other than player skill to hunt for, Fatshark could keep on adding cool cosmetic rewards like weapon skins, armor skins, and frames, which are all badly lacking (free) and could be obtained by using a specific weapon for X number of hours, for instance.


Edit 2:

In my opinion, stats should be flat. No RNG.

The only thing you’d experiment with is blessings and possibly perks.

The RNG bar stat concept is a failure and does not fit in a Tide game.

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It’s prob my bad for assuming people responding would read the entire discussion and not 1 comment out of context.

People seem to think I wrote that we don’t even need a new system, the one we got is fine and is the reason people think this game is fun. Which I never said :smile: I was only responding to the guy who dissed the coming update demanding we get to decide every little detail about our weapons.

While HD2 ultimately failed to hold my interest compared to Darktide (I like stabbing and claustrophobic maps compared to more open shooting galleries and Darktide’s enemies are more fun sue me), I always was trying to break out of the Meta Box of AT weaponry. It was easy to swap around loadouts because I had a plethora of choices that I could work towards.

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