Introduction to the Itemization Rework - Dev Blog

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No. You didn’t make gachashit. You didn’t make skinnerbox Diablo. Try it again when you try to reboot Phantasy Star Online. Make a poker minigame in the lobby to get your RNG obsessions out. Liquidate the company and buy land in Las Vegas.

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Its guaranteed that playing the game will get you what you want. if you enjoy the game why complain that you have to play it. You want to log in and have literally everything maxed out instantly? How is that fun, theres no sense of progression

The new system needs a way to let players rearrange modifier bars on their weapons. Getting a high base rating should be the requirement to getting exactly what we want. Gambling for a base is bad. Gambling is bad. Any RNG acting as a barrier to players getting exactly what they want would doom this new system.

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Why is a sense of progression needed in the first place?
Can’t you enjoy a game by its gameplay alone? or do you need the stick and carrot?

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How about this:

Obtaining items

  • Works as it does right now. The power lvl of items obtained, is random, but losely tied to character level. Modifiers, perks and blessings are random.
  • You can still earn blessings by sucking them out of existing items. Earning a blessing this way, will also provide some xp to the related weapon family.

Deterministic blessing unlocks and lock removal via weapon xp

  • Leveling a weapon will unlock cosmetics and award ressources.
  • As an alternative to using the item in missions, players can feed diamantine into the item’s xp bar in order to level it up.
  • Every few weapon levels, you get points to spend on unlocking blessings for that weapon family (by the time your item reaches lvl 30, the points will not be enough to unlock all blessings)
  • Weapon lvl 20 and 30 each remove one lock, allowing you full customization of perks and blessings at max lvl.
  • When a weapon reaches lvl 30, you can over level it (you get a lvl up, but the lvl number does not go up). Each level up after lvl 30 will take some time, but will award more points, allowing you to deterministically grind for any specific blessing and to eventually unlock all blessings for the weapon this way. If you use a weapon a lot, you are guaranteed the ability to unlock the exact blessings that you want.
  • Once you have everything unlocked, additional level ups will award ressources instead of points (you can effectively buy blessings by spending diamantine, but once your have everything unlocked, the diamantine cost for a level up is larger than the amount of ressources that you get for additional level ups)

Weapon upgrades

  • Your character level and weapon family level determine the current maximum power cap for each upgraded item.
  • For each character level and each weapon family level, you gain +10 to your max item power cap, resulting in a cap of 300+300=600. So at character lvl 30 with weapon family lvl 30, you can upgrade your weapon to power lvl 600 (all 5 modifiers at 90%, 2xT4 perk, 2xT4 blessing)
  • Any upgrade to your weapon will cost you materials (Upgrading a low quality weapon will be overall more expensive than starting with a high quality weapon. This means that better base items keep some value.)
  • When your weapon family power cap reaches 600 (character lvl 30 and weapon family lvl 30), you can upgrade individual weapons for a high cost to increase their power cap to 650, turning the item quality to red and allowing you to upgrade the modifiers to 100%. An item with 650 power cap can have all modifiers upgraded to 100% and all perks and blessings be T4.

This combines the systems that are in place, with the systems that are currently being created.
It solves the issues of “limited weapon potential”, RNG and the need to actually level a weapon in missions, before you can properly use it.
You can upgrade any weapon to perfection, if you use it enough, or spend enough ressources on it.

Its so you feel like your getting stronger and so you feel confident moving up a difficulty. Do you seriously want maxed out gold weapons at level 1?

becuase wve already done the “progression” and we have what we want more or less. getting set back to 0 for the sake of “progression” is stupid.

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I’m sure you’ll find a mod to suit your perceived disadvantage, as usual.

We don’t start at zero it says all blessing collected covert to mastery level…

Can ppl please read this so many ppl think we have to start over

a chance to get them is not “youll have them if uve spent the time to get them”.

Ideally I would also want levels removed.
Learning how the game works takes so much longer when numbers are constantly changing.
How many attacks does it take to kill a Crusher?
Well that entirely depends on your character level (talents), your specific weapon, the stats on said weapon and game difficulty.

The equation gets so much simpler if we removed random stats and if the player had access to their full potential from the start.

I would feel like I’m getting stronger as I get more familar with the game, and through that familiarity I would get the cofidence to move up the difficulty ladder, knowing that it is a small calibration in the number of hits required.

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That means you might only have enough blessings to hit level 8 out of 10 for example and what you had was at level 9. And thats still not a problem, play the game you like and get exactly what you want after you have enjoyed your time playing (grinding) the game you like.

If this and mastery level affects the base rating and max potential of weapons obtained to a reasonable level so that you don’t have to waste alot of resources into getting a good base it’ll be fine as is.

Having an alternate way to gaining mastery experience would be good, so you can shortcut the grind if you have the required resources. I don’t hate the idea of mastery level on weapons, but most of that could be because it is replacing the old system which was terrible.

Having different point costs for blessings and perks could be a good way to help balance weapons, if you really want that game changing blessing you’ll have to pay for it. Having, as the WIP pictures indicate, the total available power level of a weapon be reduced to 500 (altough with out knowing exact point costs for perks and blessings it might just end up the same) is a way that they’re reducing the overall power level of characters, and is that also not something people have been asking about? to be more specific, they wanted to make the game harder and reducing weapon power is a way that they are achieving just that.

No.

Yeah, that part wasn’t really clear for me. But if you add up the stat percentages it adds up to 384. So it is not clear for me how that part works.
Maybe it shows 500 because the perks and blessings count.

You have this tidbit under the mastery section of the post, while I know it is Fatshark, does this not read as though that increasing mastery level affects the given stats, which should also be maximum potential stats to increase?

This. All it does say that the blessing library will be converted to mastery progression and that the existing weapons will be converted, to fit whatever new maximum rating is given presumably.

You have cosmetics for that - beat the boss/hard mission - get a fancy skin.

Those grinding systems are needed only in games with bad combat, so grind there is the gameplay, like in ARPGs

A lot of old games are still alive more than DT, and they have no grind and progression, or it’s minuscule

Or take Elden Ring for example - you’ve found a new weapon, check its moveset, do you like it? Upgrade with stones you’ve found already through your journey, swap ashes of war. You don’t need to kill 5 dragons before you can do anything.

Fatshark is overthinking retention mechanics, great gamplay is the best retention mechanic, and they’ve nailed it.

For the grind just add color palettes to dye armor and weapons, skins, frames, purity seals, etc.

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You need to clarify what happens to our existing weapons and what we should do to maximize our progression before the update hits. Should we extract as many blessings as possible and sell the rest or will everything be automatically converted to Dockets when it goes live?

I spent almost 1k hours in the game and I have many god tier weapons. I get the feeling I will be much worse off when the update hits because I didn’t unlock all blessings.

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