Yeah i really don’t like the idea that getting new weapons means people having to potentially play lower difficulties just to upgrade the mastery for it. Sure i don’t need perfection right away but the enhancing system alone makes it sound like base weapon power will be lower than it is now potentially.
Yeah and that has me bit concerned. The way enchancing is described there is real danger that dropped weapons are not that good without going trough the upgrade process. But remains to be seen.
If it’s current level of grind vs 0 grind sure. I’m assuming that total average grind will be reduced with this update, maybe that’s naive but I really don’t think it’s in unreasonable assumption.
I was just saying I think the majority of players would prefer some grind and progression over none. The ARPG elements are pretty strong here after all.
I think the scale of where the amount of tolerable forced progression lies (for me, and for the four, five people I can claim I know well and play with regularly) is very, very low.
Total grind may be reduced, though we’re all speculating as to if and how far that is to be the case, but they could tune it a really, REALLY long way down before it got to the wrong side of the enough/not enough equation.
I think that totally depends on how generous their migration is. If its generous enough it could potentially fill out our mastery pool for existing weapons which basically just leaves the potential future weapons we would have to grind if no measures are taken to address this.
If this was any other developer I’d agree with you. This is Fatshark we’re talking about though. I have no faith in them. I’m going to yell out my concerns as loudly as I can until either they address it or they get whiplashed by negative feedback from other players.
Fatshark doesn’t know how to do good progression systems that aren’t good or competent. More often than not their progressions systems are just barriers and giant wastes of time.
I can only speak for myself, but I simply do not trust FatShark not to give us inferior versions of what we already have now. If we were unlocking new things to go ON TOP of what we already have, that’d be one thing, but that doesn’t appear to be so.
@FatsharkStrawHat, all this does is introduce new problems we didn’t have a day ago and gives us a way to alleviate [not fix, mind you, alleviate] these needless new problems and get us back to where we just were. All while doing nothing to fix the current problems. This is like breaking my window and then selling me some glass.
I don’t mind at all a bit of grind for evry weapon, as long as it’s not an unreasonable amount of time, like a month per weapon for example.
But for what I see explained here there are reasons to be cautiously optimistic.
For starters they say that the mastery will be for all the marks of the same weapon, it’s already a sign of respecting my time. This makes me hope that reaching max mastery would not require more time than leveling up a character.
Once I have mastered out the weapon then the grind is done, I can experiment every combination of blessing and perks to suit my builds, and if balance changes around them I will be able to adjust accordingly without going again to the slots.
But I agree 100% that time already invested must be resoected I haven’t bothered adding to my library most of level 1 and 2 blessings because what’s the point? I have a reasonable good amount of weapons with good stats and good blessings, even if not perfect. I don’t want them to be downgraded when the update gets live.
I hope that fatshark keeps up with the communication, even if they have bit quite slow, they are steadily improving the game with each update, and this I appreciate.
You and I have different definitions of unreasonable, or you don’t play much in a month (if that was an example of an unreasonable amount of time then I’m sorry!)
That said there’s a lot of wiggle room around how many hours it ought to take to become an expert in a weapon, however imo it shouldn’t impinge on actual mastery and expertise e.g. player skill. That’s the issue.
Grind for cosmetics, so you start out with a tatty old axe and end up with a gold and platinum hatchet with diamond skulls coming out the end? Perfecto.
Having to play a month to reach a breakpoint on Damnation? Nooooo…
Great post, now if you wanted to garner more postive reactions maybe you can push the lock removal part before summer ends packaged in a hotfix, just a thought considering despite saving up I still can’t build a good shock maul without it being bricked @FatsharkStrawHat
I can’t say I like the idea of having to grind even more than the game already forces.
Worried mostly that Fathark won’t respect anyone’s time and it’ll take forever to get anywhere.
If I get this right, then I am mostly happy with the remaining RNG.
A short version of how I interpret is the following:
You buy a grey combat blade. It is dull as a heretic’s mind to the imperial law and works better used as a bludgeon. It has - say - 200 modifiers rank. But it shows what stats it would have at 380 modifiers rank (this is the rng part remaining. You don’t have to spend millions of dockets to get a 370 rank weapon and dump it after having the wrong blessings, coz’ you can upgrade any weapon to 380 and no locked perks and blessings. You just have to hunt down the right wannabe 380 rank weapon).
The hunt is still RNG and there may not be any mitigation to get you the statline you want after 10, 100, 1000 rolls. It’ll depend entirely on how the RNG is tuned and if there are any alternative paths to act as mitigation.
and to add to this, hopefully they make collecting resources an actually enjoyable experience instead of opening yet another empty chest or looking in yet another empty room for random scrap. It would be better if there were stashes to fight into, instead of just randomly scurrying around the map looking for candy like james woods.