Introduction to the Itemization Rework - Dev Blog

That’s stupid. The more time you take, the more of more gambling wins you call “progress” discredit.

Where have I read this before?

Good, basically not playing until then.

Good, tie the xp rate to actions: kills, hits, weakspot hit, blocks and parries, even dodges. Rather than tying it to time, which I suspect you’ll do, give players agency through skill to boost progression.

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EVEN YOU CHEAT ACCOUNT HAS ISSUE WITH DIAMANTINE. LMAO.

So… More like attunement rather than expertise. Expertise is to me tied to skill of using weapon, rather than actions to fine tune the weapon.

Will the cap for stats still be 80% or can you push past through it? Or can you stop pretending it’s not 100% making it less enjoyable to reach max possible of the stat?

I call BS, you spending more than 1.5 years not respecting players time.

Gambling is not progress, just because some got lucky and I count myself among the lucky ones, you screw over people who were screwed over by your system second time. You equate luck with effort and investment, luck is not effort, it’s part of skill, it’s part of results, but it’s not an ok measurement for “reward”. Make it penance points, make it playtime, missions completed, whatever, not how lucky someone was unlocking stuff.

Just let us cap out blessings and perks on them through Melk Marks. Make it 2-3k marks to fully tune up a curio, so you’d have something to do, if Melk offers crap.

All in all, it looks good, but posture as if you’re the “good guys” here. Your word does rub the wrong way.

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