Introducing: The Cyber-Mastiff - Dev Blog

anyone old enough for

besides,

copyImage

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Let’s hope it doesn’t play fetch with lobbed grenades :laughing:

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i want it to retrieve the genitals of the bomber thats been hiding around that corner for ages :squinting_face_with_tongue:

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Shadowdancer… right…?

I might be misremembering…

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your memory serves you well :grinning_face_with_smiling_eyes:

been playing it briefly in 1991 at the local “mall” while mom was shopping, never looked at the title but was searching for the cartridge afterwards for ages.

must have been 1995 when i finally had shadow dancer in my collection😁

almost “the one that got away”

side note:
i wonder if the designers went “easter-eggy” and let us pick a brad dourif look alike face for the character

i mean those jaws dont get more snappy than “death machine” :squinting_face_with_tongue:

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I’m looking forward to the conversations with the Arbites, but I’m also excited to see how the existing classes react to the dog and what kind of dialogues they have!

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The design of the Mastiff certainly sounds interesting - good to know that it’s not a hard carry. Allied NPCs in a game like this should act more like a tool you can use, and based on the description from the game designers, this was kept in mind, just like how with the Necromancer.

It’s also fun to see the foley solutions! I wonder if anyone is gonna prank somebody by tapping on their shoulder with the glove.

Depending on how powerful the bonuses are, I may end up disabling the dog entirely, or maybe only with a strong enough team. Players are very powerful on their own already, so the dog is gonna have to put in work to make sure I consider it a valuable companion.

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get ready though for a 4x arbites team yelling “who let the dogs out” every 30 seconds

:rofl:

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Who in their right mind would do that?! You monster! HERETIC!

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thats some mean lower back christmas tree there.

stabil :+1:

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Worth the money, give me it

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good stuff

still it will be sooooooooooooooooooo annoying having nothing but arbites for weeks ingame

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Sounds like it was a whole lot of work to get that working as intended

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Design principles, process details, feature teases, BTS foley deets, office dog…amazing dev blog!

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Question 1: It’s brilliant, a dog can’t knock down an enemy ogryn, it can stagger it, and the question is WHY can an enemy dog kill our ogryn???
Question 2: Which genius thought of making an IMMORTAL DOG? Are you doing well?
Question 3: What is the dev blog about? Talents, what does the dog look like, what was the dev blog about?
Question 4: 4 immortal dogs pass the 40th havoc, all is well with you?

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I believe the Arbites gets a separate storyline, and the storytelling rework is going to set straight the point from being an imprisoned reject up to at level 30 being no longer a reject

You become a Henchman/Henchwoman of the Inquisitorial Warband, and the Arbites character simply goes from being initiate to trusted

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Something tells me that meta build for havoc will be without dog

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