Introducing: Dev Blog - Arbites Talent Tree

You might think a post titled “Arbites Talent Tree” would at least feature a picture of the talent tree.

Apparently not!

@FatsharkKitefin could you be more careful with titles in the future so as to not get our hopes up unduly?

“Talent Design” or “Talent Sneak Peek” would have probably been more accurate sub headings here.

Epic coal

There is almost definitely going to be a post. But the “tubers” being allowed to make pre-release content benefits everyone. The community will get a range of opinions and in-depth views, the “tubers” will get views, and FS will benefit from all of that interaction.

Bang now gotta get home and number crunch but damn that’s an efficient tree even puts ogryn to shame scary amounts of efficiency only 5 operative modifiers

Structurally Arbites has a perfect tree in physical limitations at about a little as possible while the structure still being a tree. Even surpassing Ogryn’s tree except total talents but making up for them in easier stretch.

Notable 2 of the operative modifiers are posing as passives, extra dog keystones in middle of tree and no ability / keystone lock outs within a selection… only thing he really lacks is blitz modifiers on initial glance… now to read all the talents…