After the last watchlight during Well of Dreams the AI director just spawns infinite plague monks. We killed 50 monks and they still kept spawning all around (even popping in from thin air). I don’t know how many times it needs to be said but i’ll keep saying it until it’s fixed. The AI Director is BORKED. There are no mods on this is completely vanilla. It’s spawning absurd amounts of specials and infinite waves of elites during certain points of maps where there absolutely shouldn’t be that many.
My friend was telling me that this has something to do with crossing the area threshold multiple times, which means when you’re backing up to fight the Monks, you’re setting the spawn off again.
i have this same bug 25% of my runs. I dont think it is the area threshhold because it doesnt matter if we are retreating or not. Also all the enemies will die if you retreat to a certain location ( doesnt matter if they are monks or not, all will insta die. You can see in the video below how the assassine is dying midair).
here is a recording of a session. Sorry i dont have a “no deed” recording because my mate and i only record during “challenge runs” like deed or twitch.
I told my mate (in the video at 16:16) that if there are too many monks he should retreat to this location in the video so all will insta die.
Edit: At 18:17 when my mate (Bardin) jumps down the scaffolding you already see dead monks at the ground. That is because i jumped down right before him which already killed a couple of monks, even before his jump and the other bulk of monks, which you see in the video.
just tested it and got it to happen again. It may have something to do with the area threshold but I highly doubt it. Just ran it with some bots and they were lagging behind (as usual lately) and it took them a while to catch up to me when they crossed the threshold but after they were with me they just kept spawning even after they had caught up so i don’t think it’s whatever the previous poster mentioned. I think it has something to do with the AI director as i’ve been noticing issues with it double/triple spawning specials back to back. I’ll kill all 3 specials and then it’ll be in the process of spawning more so I think its been happening everywhere with multiple spawn types. I also had a game recently where no pickups spawned (outside of scripted spots). I don’t think it’s something that they’ve recently implemented in terms of map design since I’ve noticed it happening on older and newer maps. It’s not impossible to beat it’s just annoying as hell to have more elites and specials spawn than actual regular chaff. I ended a round with more elites and specials killed than actual regular rats/marauders, something is seriously off because that’s not supposed to happen.
problem is bots won’t move forward. They’re programmed to run to the ends of the earth and kill specials/elites so will just stay there fighting them. Even if the player leaves they’ll just stay behind. It’s actually an issue everywhere that bots just won’t stick with the player and help them. Player downed? Nope gotta finish these plague rats. Assassin? Ha! F the player gotta kill this hookrat. It’s become a serious issue lately due to the aggressive AI director spawning of specials and sometimes double/triple spawning them so the bots just completely lose their mind and don’t know what to do.