Improperly Activated Talent Nodes

Issue Type (Required):

Talents

Issue Description (Required):

Justified Measures
(+3% Damage on Successful Attack. 5 Max Stacks. Lasts 5s.)

and

Hold the Line
(Staggering an Enemy grants 1 stack(s) of +3% Damage Resistance, on the next Melee hit taken. Stacking 5 times and lasting 8s. Staggering Non-Human Sized Enemies grants 5 stack(s).)

both activate simply by the dog walking in the vicinity of enemies.

Dog is improperly(?) projecting a stagger hitbox at all times, causing talents with this condition to activate without player action.

Possibly related to other Arbites talents improperly functioning. I have no data from before latest hotfix to compare.

Possible source of the perceived OP nature of the class if this has been applying to multiple talents since its release. These are just the ones I noticed in a recent Meat Grinder session, could apply to others.

If intended behavior…idk.

Steps to Reproduce (Required):

Choose named talent nodes and have dog.
Walk through enemies without attacking
Watch stacks build and benefit

Mission Name (Optional):

The Psykhanium

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):


This would, presumably, also be activating

  • Suppression Force
    (Staggering an Enemy makes them deal -20% Damage. Lasts 5s.)

    &

  • Strike Down
    (+15% Melee Rending on Staggered Enemies.)

if taken, since it doesn’t appear on the buff bar.

  • Hammer of Judgement
    (+10% Melee Attack Speed for 3s on hitting 3 or more enemies with a Melee Attack.)

  • Force of Will
    (Replenish 10% Toughness on Staggering Melee Attack.)

  • Final Warning
    (15% Ranged Damage on Melee Staggering Hits. Lasts 5s.)

  • Target the Weak
    (Enemies staggered by your Melee Attacks take +15% more Melee Damage for 5s.)

all specify “melee attacks” so may not be affected.

I could not get

  • Suppression Protocols
    (Hitting 3 or more enemies with an Attack grants you +20% Toughness Damage Reduction for 5s.)

to activate with the dog.

Just noticed in an extra poxburster mission this bug is very likely the cause of the erratic burster pushing/sliding with dogs around. Noticed one very clearly being ping ponged by my dog just running around it, not actually pouncing.

Lol the dog shouldn’t stagger things by simply existing.

40k border collie herding :nurgle: sheep… in color :rofl: