Impossible to switch weapon while moving

Issue Description:
Hello,
i can’t change weapon while moving my character. it doesn’t work with the change weapon key nor by using scrol wheel on my mouse

Steps to Reproduce:

all the time, in game or in the hub room

Platform:
PC

Player ID:
[Steam ID]
Erymanthe [FR]

Approx. Time of Issue & Timezone:
[MM/DD/YYYY, 00:00AM/PM] [TIMEZONE]
all the time, France time zone

Reproduction Rate:
Constant (100%)

Upload Console Log:
console-2022-11-13-18.07.24-ad6c8753-043b-4299-b588-4ba29be20676.log (3.4 MB)

Upload user_settings.config:

adapter_index = 0
allow_occupied_hero_lobbies = true
always_ask_hero_when_joining = false
ambient_light_quality = “high”
animation_lod_distance_multiplier = 1
ao_quality = “extreme”
aspect_ratio = -1
blood_enabled = true
borderless_fullscreen = false
camera_shake = true
char_texture_quality = “high”
chat_enabled = true
chat_font_size = 20
crosshair_kill_confirm = “off”
deadlock_timeout = 15
dismemberment_enabled = true
double_tap_dodge = false
double_tap_dodge_threshold = 0.25
dynamic_range_sound = “high”
enable_gamepad_acceleration = true
enabled_crosshairs = “all”
env_texture_quality = “high”
friendly_fire_crosshair = true
friendly_fire_hit_marker = true
fullscreen = true
fullscreen_minimize_on_alt_tab = true
fullscreen_output = 0
gamepad_auto_aim_enabled = true
gamepad_layout = “default”
gamepad_left_handed = false
gamepad_look_invert_y = false
gamepad_look_sensitivity = 0
gamepad_look_sensitivity_y = 0
gamepad_rumble_enabled = true
gamepad_use_ps4_style_input_icons = false
gamepad_zoom_sensitivity = 0
gamepad_zoom_sensitivity_y = 0
give_on_defend = true
graphics_quality = “custom”
head_bob = true
hud_clamp_ui_scaling = false
hud_scale = 100
input_buffer = 0.5
language_id = “fr”
lightfx = {
}
local_light_shadow_quality = “extreme”
master_bus_volume = 100
max_fps = 0
max_quick_play_search_range = “far”
max_stacking_frames = -1
max_upload_speed = 512
max_worker_threads = 5
melee_camera_movement = true
mod_settings = {
auto_disable_unsanctioned = false
developer_mode = false
disable_pcalls = false
log_level = 1
}
mods = [
]
motion_sickness_hit = “normal”
motion_sickness_misc_cam = “normal”
motion_sickness_swing = “normal”
mouse_look_invert_y = false
mouse_look_sensitivity = 0
music_bus_volume = 100
mute_in_background = false
num_blood_decals = 59
numeric_ui = false
overcharge_opacity = 100
particles_quality = “high”
persistent_ammo_counter = false
play_intro_cinematic = false
player_outlines = “on”
playerlist_build_privacy = 2
priority_input_buffer = 1
process_priority = “unchanged”
profanity_check = false
ragdoll_enabled = true
render_api = “dx12”
render_settings = {
ao_enabled = true
ao_high_quality = true
ao_secondary_enabled = true
async_fog = false
async_ssr = false
bloom_enabled = true
cached_local_lights_shadow_atlas_size = [
2048
2048
]
capture_cubemap = false
clear_back_buffer_enabled = false
clustered_shading_enabled = false
debug_rendering = false
deferred_local_lights_cast_shadows = true
deus_map_fog_mask_size = [
1920
1080
]
display_noise_enabled = true
dof_enabled = true
eye_adaptation_speed = 1
forward_local_lights_cast_shadows = true
fov = 65
fsr_enabled = false
fsr_quality = 4
fxaa_enabled = false
gamma = 2
hdr = false
hdr_rgb_format = “R11G11B10F”
lens_flares_enabled = false
lens_quality_enabled = true
lens_quality_high_quality = true
light_shafts_enabled = true
local_lights = true
local_lights_distance_culling = false
local_lights_distance_culling_cut_distance = 50
local_lights_distance_culling_fade_distance = 30
local_lights_shadow_atlas_size = [
2048
2048
]
local_lights_shadow_map_filter_quality = “high”
local_probes_enabled = true
lod_decoration_density = 1
lod_object_multiplier = 1
lod_scatter_density = 1
low_res_transparency = false
max_shadow_casting_lights = 6
mixed_resolution_rendering_size = [
1280
720
]
motion_blur_enabled = false
outline_enabled = true
particles_capacity_multiplier = 0.75
particles_cast_shadows = true
particles_distance_culling = true
particles_local_lighting = true
particles_receive_shadows = false
particles_simulation_lod = 0
particles_tessellation = true
render_heatmap_enabled = false
shadow_fade_in_speed = 4
shadow_fade_out_speed = 2
sharpen_enabled = true
skin_material_enabled = true
specular_aa = false
ssr_enabled = true
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = true
sun_flare_enabled = true
sun_shadow_map_filter_quality = “high”
sun_shadow_map_size = [
2048
2048
]
sun_shadows = true
taa_enabled = true
ui_bloom_enabled = true
volumetric_data_size = [
128
96
160
]
volumetric_extrapolation_high_quality = true
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = true
volumetric_lighting_local_shadows = true
volumetric_reprojection_amount = 0
volumetric_volumes_enabled = true
world_interaction_size = [
1920
1080
]
}
root_scale_x = 1
root_scale_y = 1
screen_blood_enabled = true
screen_resolution = [
1920
1080
]
sfx_bus_volume = 100
show_numerical_latency = false
small_network_packets = false
social_wheel_delay = 0.12
social_wheel_gamepad_layout = “auto”
sound = {
}
sound_channel_configuration = 1599
sound_panning_rule = “headphones”
sound_quality = “high”
subtitles_background_opacity = 20
subtitles_font_size = 24
sun_shadow_quality = “extreme”
texture_settings = {
“texture_categories/character_df” = 0
“texture_categories/character_df_1p” = 0
“texture_categories/character_dfa” = 0
“texture_categories/character_ma” = 0
“texture_categories/character_ma_1p” = 0
“texture_categories/character_nm” = 0
“texture_categories/character_nm_1p” = 0
“texture_categories/environment_df” = 0
“texture_categories/environment_dfa” = 0
“texture_categories/environment_dfa1” = 0
“texture_categories/environment_gsm” = 0
“texture_categories/environment_hm” = 0
“texture_categories/environment_hma” = 0
“texture_categories/environment_nm” = 0
“texture_categories/environment_streamable_df” = 0
“texture_categories/environment_streamable_dfa” = 0
“texture_categories/environment_streamable_ma” = 0
“texture_categories/environment_streamable_nm” = 0
“texture_categories/weapon_df” = 0
“texture_categories/weapon_df_3p” = 0
“texture_categories/weapon_dfa” = 0
“texture_categories/weapon_ma” = 0
“texture_categories/weapon_ma_3p” = 0
“texture_categories/weapon_mae” = 0
“texture_categories/weapon_nm” = 0
“texture_categories/weapon_nm_3p” = 0
}
tobii_aim_at_gaze = true
tobii_clean_ui = true
tobii_extended_view = true
tobii_extended_view_sensitivity = 50
tobii_extended_view_use_head_tracking = false
tobii_eyetracking = true
tobii_fire_at_gaze = true
toggle_alternate_attack = false
toggle_crouch = false
toggle_stationary_dodge = false
tutorials_enabled = true
twitch_difficulty = 50
twitch_disable_mutators = false
twitch_disable_positive_votes = “enable_positive_votes”
twitch_mutator_duration = 1
twitch_spawn_amount = 1
twitch_time_between_votes = 30
twitch_vote_time = 45
use_alien_fx = false
use_baked_enemy_meshes = false
use_custom_hud_scale = false
use_gamepad_hud_layout = “auto”
use_high_quality_fur = true
use_pc_menu_layout = false
use_physic_debris = true
use_razer_chroma = false
use_subtitles = true
voice_bus_volume = 100
voip_bus_volume = 100
voip_is_enabled = true
voip_push_to_talk = true
volumetric_fog_quality = “high”
vsync = false
weapon_scroll_type = “scroll_wrap”
write_network_debug_output_to_log = false

i manage to find the solution, so if can help someone :
i play on an azerty keyboard, the key to move forward is Z, it was also assign to the "examine weapon key.
This was the reason why i couldn’t change weapon with mouse wheel or key assign to switch weapon.
i just had to change assignement for the examine weapon key.

2 Likes

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