If you had to make a new Havoc season

What 4 modifiers would you pick for it?

In my personal opinion it would be…

Final Toll (red enemies)
Heinous Rituals
Rotten Armor
The Blight Spreads

I’m not too happy with the last one, but it defenitely is impactful, but doesn’t instantly end rounds like others like Encroaching Garden or Stims with undying enemies

If possible, I’d swap The Blight Spreads with “Warp Rift”, but that modifier is not available yet (and we don’t know if they plan to release it next Havoc Season)

Red and Purple mixed enemies

Rotten armor and blight spread mix

Heinous Rituals but double the amount of spawns

Pox gas modifier w/ extra tox bomber spawns

This will save Havoc imo.

Because Fatshark sees nothing wrong with invulnerable enemies and probably thinks it’s a great way to increase difficulty:

Stimms
Rampaging Enemies (orange)
Purple
Tox Gas

We don’t need a new season. What they should do is completely rebuild the game so that 80% of the weapons and builds are actually usable, and so that Havoc becomes true endgame content based on actual player skill, not just spamming skills or left-click.

If they’re not going to do that, then they might as well rename it to Meta Spam Festival, triple the Crushers’ health, and increase their spawn rate by tenfold.

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Making a new havoc season I would advertise it would be the last havoc season and the mode was going to be discontinued.

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since I’m absolutely untalented in game design I cant think of a 1:1 implementation of each idea, but first I’d do away with any “modifier” that’s color coded for a mere number tweaking.

the already existing enemy variants could fill that role themselves.

I mean what’s the tentacled poxwalkers more than an optical gimmick?

they die the same, are neglectable the same way etc.

now have them mutate 1 out of 5 in a horde on the spot with the x% chance of becoming something nasty.

no fatshark, not a chaos spawn but “green”, surprise me :man_shrugging:

I’m a literal 40k noob so don’t know every nurgle employee, but from this vast stewing pot of his surely something suits the bill right?

them blue moebians for example… you had a radio operator some time ago, now let him do his frigging job and actually call in armored support.

which kind? again i dont care, be it aerial or these star wars clone at-hd walker whatevers.

or let a destructible piece of a nurgle tank plop through the marked wall and hail some shells at us until, like the wall-snot daemons there already are in other missions.

there’s tons of stuff to do without the lame rainbow mode and even without having to put “intelligence “ in the ai.

x triggers y if not prevented by the player…..

daemonhost rituals were a good start, now let them sacrifice a “captured” player for a more crotesque nurgle employee of the month

twins hard mode didn’t have a revive after death either

Demons only: every enemy replaced with burgles and demonhosts.

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Anti-coherency: gain corruption while near allies

No ammo: None. Zero.

Headshots only: cannot harm non-weakspots

Tainted webbers: random groaners are also trappers

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