If Chaos Wastes/Expedition are coming, please make it partyfinder only and lockout people for leaving like Havoc

I barely touched tactical, I prefered the the fast guy in phobos armour with the grapling hook or the big guy with gravis armour and a heavy bolter (god I love heavy bolters).

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I’ve had a lot of problems with it in the past but lately have been having mostly good games.

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something about the pace and abilities spoke to my solo-play nature.

bulwark wasn’t it and tactical seemed pretty self sustainable.

having good anti boss perks helped of course.

and yes, there was a time when I used the grenade launcher :rofl:

last time flamer was pretty fun on those siege missions

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I did play in teams, not sure how the heavy bolter guy would fare solo since he doesn’t have a melee weapon but god damn he could lay down a storm of death!

Grapling hook guy (I don’t remember the class names I haven’t played it since it released) could probably do well solo though.

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Its more than just a havoc problem, auric is absolutely plagued with people that leave as soon as they go down/die. a large portion of my games end with a different striketeam than the one i started with

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We don’t need new game modes, especially not horrible ones like Chaos Wastes. The game needs new maps and story stuff for the main game mode.

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oh he be stompin’ in fact there’s a perk that gives quite decent melee damage(last time I played, 2 patches ago)

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What? On auric, leavers are almost an every mission issue.

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Based :100:

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Partially sure, but also people who don’t have good PCs/connections and want to play together regardless.

Host abuse was a thing but I experienced it about as much as I experience votekicks in DT (barely ever)

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It’s specifically not a Havoc problem because Havoc

  1. locks you out of queueing another Havoc when you quit out of a mission
  2. deranks you if your team loses

Number 1 could work for a chaos wastes gamemode too. Roguelike run based concepts sort of need to give players a reason not to just restart the run on their own because the joining midway experience is horrid (unless they water down the mechanics hard)

I think there’s something to be said about how the current partyfinder is whitelist only. It would probably be trivial to implement an “open partyfinder” for theoretical chaos wastes, which would work exactly like a lobby browser. People just join freely.
The distinction from quickplay would still be that there’s then a sense of “maybe I shouldn’t leave this lobby I specifically joined” and there could be a lockout punishment for leaving.

The other approach would be re-working how the mourning star lobby works. To me it’s clear though that the current Darktide quickplay experience (click quickplay, never look at your team, load into a mission, they all leave and get replaced instantly, finish mission, go back into the mourning star solo) is partially what encourages people to treat every game like a throwaway interaction they should just leave out of. The VT2 lobby system kept people a bit more socially invested.

PS, regarding the topic here itself: If you’ve played Mortis Trials recently (I know it’s not popular) you’ll know why this is important. One guy leaves because he goes down on wave 6 and then almost every person that replaces him just leaves because they want to start from the start because it shafts them out of perks. And that’s with the relatively low stakes Mortis Trials system, in a whole expedition this would be even worse. It’s not fun to start a run when it’s already half over.

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that’d would be the preferable way indeed.

and then there’s what fatshark has done so far and is adamantly sticking to it.

so while I like your idea, I have little faith in something like this coming as it’s “against player retention” or something :man_facepalming:

um, nope. tried it fresh outta the box, saw it was literally a box with spawn-porters and called it quits.

unappealing mode, unappealing and tiny maps, unappealing ridiculous buffs that turn the game ad absurdum, not for me.

to be fair that’s almost the default mode for auric maelstroms lately, oh so more satisfying when a hav40 has a short guest appearance :joy: , and to be honest something that adds to the lacking difficulty, often completing the match with the fourth new batch of rejects or sometimes bots all along.

of course higher dif modes can’t sustain the luxury of unreliable players, then again even party finder now disbands after the first or second fail :man_shrugging:

maybe, I mean for most people sure.

part of what keeps darktide fresh though is having new chaos with a new cast you know nothing about or how they’ll f things up or give you a run for your money.

besides havoc40 tries, upon winning a match, we already proven it works that way.

no reason for me to “repeat that” :man_shrugging:

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?

This take is kinda wild considering Chaos Wastes does add new maps tailored for the mode itself

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chaos wastes is filled with people who leave if you’re more than 2 maps in, so I imagine this mode is just as unplayable if not just straight up worse in pub settings. I vote for them implementing a lobby browser feature in the partyfinder as well, so that when someone does leave, their slot can be filled AND they can be locked out of the game mode for an hour or two. This should also exist for the standard game mode as well. All it really needs to do is show which lobbies are not filled and the builds of the players involved. I’m not pubbing a mode where I’m stuck with an even more overpowered smyker or tauntgryn or hive scum or arbites.

Or vet. Or zealot. I might not play this mode at all with other people actually. I might not play this mode regardless. Maybe one solo attempt with grey items or something. idk.

I don’t think fatshark even cares about keeping players in a lobby.The new mode will occupy people’s brains as they oneshot each level regardless of how many real players are there.

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hmm odd, not my experience, different zones maybe? i play from the UK

The mention of a grappling hook guy has just brought back memories of Bionic Commando!! What an epic game the original was (showing my age lol).

It was hard as nails, like almost all games back then lol

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And I would hate to be locked down in a series of matches with incompetent team I don’t want to waste my time on.

I have one: change the whole design of that mode of play to accommodate JIP and Quickplay features, to make it accessible to the majority of the playerbase, not just a bunch of “top” players with overblown self-esteem. We already have a niche mode most people don’t play - Havoc. We don’t need yet another content expansion update to become a deadend waste of resources like that. Anything that isn’t attractive to the general audience of the game is dead at birth. Even developers themselves won’t care to invest more effort into it, if they’ll be realizing it’s just for like 3% of their active userbase to consume. I wonder if people who advocate for putting new content behind even more walls understand this.

Then, on top of that already functioning framework, you can build a special tiny extra floor for those few players who “don’t want leavers in their games and only want to play with people who are invested”. Call it “Chaos Wastes Challenge Mode”, make it harder, disable Quickplay there, punish those who leaves games in there whatever - sure, why not, I’ll never be playing there probably, same as absolute majority of others. But I don’t like that due to stupid limitations I won’t be able to enjoy the long-awaited major content expansion Chaos Wastes 2.0 could become.

I love how the bar slowly descends into madness. This is where we are with the creep, I guess the only way to exclude cheese from our lobbies is party finder / premades.

You’re conflating Havoc with partyfinder. I’m really not saying CW should be hyperpunishing or something, just that it wouldn’t be a lot of fun with the current amount of leavers in quickplay. You’d never have a full team, or the mechanics would have to be severely dumbed down to make midway joining viable, which would probably kill the concept.

HOnestly the Auric difficulty is so easy now that it doesn’t matter if ppl leave in the middle of the game left and right.