I crashed (on) the Mourningstar

Issue Type (Required):

Crash - During Play

Issue Description (Required):

I was walking around the Mourningstar as my Arbi and the game crashed.

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Rare (<10%)

Platform (Required):

PC - Steam

Player ID (Optional):

Mersi

[PC] Crash Report (Optional):

GUID: 0f334d75-9129-4f07-b163-8db62048211a
Log File:
Info Type:

[Engine Error]: Deadlock detected while waiting on main thread. Update was not called for 16.0 seconds. You need to supply a crash dump or a crashify link in the report since we need both logs and crashdump to investigate this.

The issue could be related to the following modules found in the stack trace:
module ‘tier0_s64’. This module is related to Steam.


Looks like an issue occurred with the Steam client here. If this was only a one-time occurrence, I wouldn’t worry. :slight_smile:

I am worried, actually because then this happened just now:

GUID: ee872f65-5e02-4d30-97bf-31d3e3d66167
Log File:
Info Type:

[Engine Error]: Deadlock detected while waiting on renderer thread. Update was not called for 16.0 seconds. You need to supply a crash dump or a crashify link in the report since we need both logs and crashdump to investigate this.

:backhand_index_pointing_up:

This is a nondescript Deadlock crash, which I understand occurred on switching to Discord. To rule out existing issues tied to Frame Generation, what happens if you disable ‘AMD FSR 3.1 Frame Generation’ in the launcher’s ‘Settings’ menu?

If I do that then the game has an unplayably slow FPS that regularly dips into the single digits.

What is it exatly that I uploaded in the text from the crash report, then?

I understand this can have a severe impact on performance, but you didn’t crash I take it?

We’re working on this issue as a priority, so you should soon be able to play with this option enabled - without crashing. :pray: