Hotfix #73 (1.8.5) - Patch Notes

Hey Everyone,

Hotfix #73 (1.8.5) is currently rolling out across our platforms. In the meantime, you can read the notes below.

General Fixes and Updates

  • Added a toggle in the Mission Terminal Options to turn off quickplaying into the Battle for Tertium campaign missions.

  • Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.

  • Fixed an issue related to gas clouds that could cause a crash.

  • Fixed an issue where not all active buffs icons would be displayed in the HUD, but only a part of them.

  • Fixed an issue that was preventing equipped items from being shown in the inventory.

  • Fixed an issue where the “Executor” blessing was not stacking correctly.

  • Fixed an issue where the “Hot Shot” blessing was scaling incorrectly over the tiers, while also remaining active while the secondary weapon was not wielded.

Dev Note: The blessing will now scale its value 20/30/40/50% over tiers 1 to 4 as intended, instead of the incorrect and reverse scaling 80/70/60/50%.

  • Fixed an issue where the “All or Nothing” blessing was not stacking correctly on Atrox Tactical Axes and Munitorum Sapper Shovels.

  • Fixed an issue where Scab Flamers would fail to play their voicelines.

  • Fixed an issue in the Barber-Chirurgeon where adjusting height only wasn’t allowing players to confirm the changes to their character.

  • The Mastery card in the End of Round screen now shows the correct weapon max level exp instead of showing it as level 0 with 0 exp.

  • Added additional error message codes for network errors and server disconnections.

Cosmetic and Animation Fixes

  • Fixed some clipping issues on the scarf of the Veteran “Bakkan Pattern Fatigues with Flak Vest” upperbody cosmetic.

  • Fixed an issue where parts of facial hair would disappear while using the Veteran “Family Heirloom Flak Helmet” headgear cosmetic.

  • Fixed an issue where the same name was used for multiple cosmetic reward frames.

Dev Note: The previously named “Purge the Unclean” frame from the Rotten Armour event is now “Disgustingly Resilient”.

  • Fixed an issue where the “Obtained From” text was not displayed properly for the Rotten Armour event reward frame.

  • Fixed an issue where the preview image of the “Brass Crucis” weapon trinket was not displayed correctly.

  • Fixed an issue where the following Zealot cosmetic upperbodies could look fractured:

    • Armour of the House of the Begloried Redemptor.

    • Pious Warrior’s Armour.

  • Fixed an issue where the purity seal on the Ogryn “Bestest Trophy Pack” accessory cosmetic would float slightly away from the pack.

  • Fixed an instance of metal plates clipping through the gloves of the Veteran “Vostroyan Flak Coat” upperbody cosmetic while inspecting weapons.

  • Fixed issues where the anchor on the Ogryn “Field Issue Haversack (XXXXL)” accessory cosmetic would rapidly move around while running.

  • Fixed an issue where the Zealot “Witchhunter’s Hat” headgear cosmetic would incorrectly remove small parts of some hair styles.

  • Fixed an issue where the “Intra-Cranial Implant” headgear cosmetic would not connect properly in the neck.

  • Fixed issues with backpacks partially clipping into the Veteran “Bakkan Pattern Fatigues with Flak Vest” and Zealot “Preacher’s Bakkan Pattern Fatigues with Flak Vest” upperbody cosmetics.

Arbites Fixes & Tweaks

General Fixes

  • Fixed an issue where the following talents could fail to trigger correctly: Execution Order, Efficient Killer, Malocator, No Lenience, Keeping Protocol and Writ of Execution.

  • Improved the DLC validation process for the Arbites Class add-on.

  • Fixed an issue that could cause the game to crash when using Execution Order.

  • Fixed an issue where the Arbites Cyber-Mastiff would not disappear with the players during the Outro win cutscene in Mortis Trials.

  • Fixed an issue where the Cyber-Mastiff smoke effects would not show in the inventory views.

  • Fixed an issue where the icon for the Arbites Shock Maul wasn’t correctly aligned in the Mastery screen.

We’ll see you on the Mourningstar.

– The Darktide Team

38 Likes

Took long enough. Disappointed in FS that it took this long to fix these critical bugs.

Hoping this is the issue settled for real this time.

14 Likes

Thank the Emperor!

17 Likes

Now just to wait up to 3 hours for the Microsoft version to get the update

Ufffff, still no mouse and keyboard for PS5… tried to play with a controller and I just can’t. I tried. Imma just wait more

4 Likes

For the last two days Havoc was incredibly laggy for us and crashing? Was it fixed?

Yesterday some of us experienced sound bugs at the same moment, was it fixed?

For the last week, performance was on the lower end and rather unstable, was it fixed? Happens to coincide with the event ending!

For the last two weeks, everyday we had at least one mission booting us out just after the end, with the mission being void for everyone. Was it fixed?

They really gave Kitefin the good news delivery for the return, eh?

6 Likes
Road map :cross_mark:
Chaos Wastes :cross_mark:
Twitch mod :cross_mark:
Veteran weapons :cross_mark:
New Cosmetics/Correction in Cosmetics :check_mark:
12 Likes

Wanting to see a real and meaningful changes on havok, like on lower tiers spawning 3+ bossess on your face and not to mention the huge amount of lag and disconnections during Havok.

When can we expect to get details about the next update?

4 Likes

As a Vermintide 2 vet, I can tell you right now that a roadmap and twitch mode for darktide will never happen.

10 Likes

Soooooo…still no fix for the visual bug of the arbites pistol with the drum falling off? That’s a bit disappointing, the bug has been known for 2 months now.

2 Likes

Quick play should also link to mortis trials. It takes forever to get players to join sometimes and the bots inhale the Medicare station.

4 Likes

caption-12

Thank you fatsharkkitefin, very cool.

6 Likes

Excellent.

YA WANT EM CRISPY?

7 Likes

Lets not stop here add options to qp into maelstroms and pick which modifiers/maps are excluded

11 Likes

When did you disclose any news about the major update in September? I’m only interested in that

1 Like

thanks for the quick play change, that’s awesome

4 Likes

here it is boys, arn’t you hyped?

4 Likes

At the very least, let there be an option to include /exclude maelstrom in quickplay like there is for the BfT campaign now.

There’s always the annoying choice between auric quickplay and maelstrom queue, and most of the time I’d like to be able to do both. This also lets people join into maelstroms that are no longer on the mission board, so no more unfilled lobbies because you decided to queue 3 minutes before the mission stopped existing.

7 Likes