Hotfix #67 (1.7.5) is currently rolling out across our platforms. In the meantime, you can read the notes below.
General Fixes & Changes
If a player is part of a Strike Team when they enter the Mourningstar, the text chat will automatically default to the Strike Team channel instead of the Mourningstar channel.
When using a controller, it is now possible to hold the button to scroll the Talents/Indulgences list in the Tactical Overlay instead of having to tap it.
Fixed a crash that could happen when rapidly pressing the Continue button in the End of Round screen. This only occurred on the Xbox and MS Store platforms.
Consignment Yard HL-17-36 Mission: The area around the Medicae before the mid-event has received an update to its visuals and layout.
Level 30 rejects will no longer talk about ratlings.
Banter is more likely to play in Heresy and above difficulties.
Fixed an issue with Ogryn Pickaxes, Cleavers and Latrine Shovels where the weapon could become stuck in the windup animation of a Heavy attack if the Special input was performed during the windup.
Havoc Changes & Fixes
Fixed an issue where an incorrect amount of Havoc assignment charges could be displayed in the End of Round screen and in the Havoc menu’s reward/punishment animation.
Havoc Campaign - Mission Pool and Mutator Rotation
Every third week during a Havoc Campaign, we are rotating the mission pool and mutator pool. One or two missions and mutators will swap out during this time. The next rotation will be on May 26, 2025.
Mission Pool
Incoming
Silo Cluster
Smelter Complex
Outgoing
Chasm Station
Chasm Logistratum
Mutators
Incoming
Cranial Corruption
Outgoing
The Blight Spreads
Cosmetic Fixes
Fixed some clipping issues on the Veteran “Dutiful Privateer Garb” lowerbody cosmetic.
Fixed physics on Veteran “Truskan Pattern Fatigues with Flak Vest (Glacial Might)” upperbody cosmetic to move more lifelike.
Fixed an issue where the Zealot “Opulent Diadem” headgear cosmetic would remove facial hair.
Yeah, for sure. They probably had the intent to introduce ratling as some point, but since FS can’t keep any momentum in their updates at all, that is a task way too large for them. Now they want to memory hole it.
The problem is less banter failing to start, and more that it probably does want to start, but keeps getting interrupted.
Conversations in Vermintide 2 would not be interrupted by mission dialog or callouts, and would instead play out to the end (or until everyone moved far away enough). Mission dialogue would wait patiently to start, or just not play at all.
Forreal. There are SO many more important things in need of attention. A new map perhaps? New weapons maybe? How about cosmetics that don’t look like they were pulled straight from one of Satan’s cavernous echo-y orifices? Maybe turning HAVOC into an experience that doesn’t suck. Or if we’re feeling really ambitious: enabling solo-mode.
These are all things with almost universal appeal to the playerbase, and have been a long time coming. But yeah, no, let’s restart the contentious nerf/buff one-ups-menship debate again instead. It’s like a really shït version of The NeverEnding Story. How fun.