Hotfix #64 (1.7.2) - Patch Notes

so breakpoints keeping the hits to kill the same are opinions? not truth because the code doesn’t mention them?

1 Like

Getting sweaty in here, dude.

Uprising is harder than Sedition. Some people struggle on Sedition, believe it or not. FS needs babbygammers to not bounce off this niche-and-difficult game, so Sedition isn’t going away.

3 Likes

why did you avoid the question just now?
I asked: if you kill all enemies in the same amount of hits despite them having 25% more hp, is that an opinion? or do they factually take the same amount of hits to kill?

btw you also totally ignored how fatshark implemented a dogshiet crafting system despite having data, stats and experience from vt2. yet fatshark is infallible and sedition and uprising being redundant must secretly be the correct move because they have data

1 Like

Sorry, I’m not going to go roll new characters to test level 1 weapon breakpoints on every enemy on Sedition and Uprising.

There are actual differences between Sedition and Uprising. It doesn’t really matter if you don’t believe they materially impact “the average player.” Who they impact is somebody’s dumb dad who has never played an FPS but is getting pretty into 40k and shelled out $40 for Darktide. And that dude is why Sedition exists.

As for crafting somehow proving your characterization of my argument as “FS can do no wrong”…oh the sweat!…the launch was rushed, everyone knows it. Crafting and the economy made nothing but steps forward (actually adding the subsystems, shared currencies, being able to buy specific weapons, deterministic perk selection, material drop increases, etc etc.) up until the full rework. So…?

2 Likes

That’s as impossible as convincing you that there are players who aren’t good at/are new to these games and need an easier difficulty than Uprising.

It’s impossible because water isn’t wet and there are people who are new/bad who need Sedition to learn the game.

The definition of wet is to be covered or saturated with water or another liquid. Therefore, if one were to throw their report card into an ocean and retrieve it, the report card would be considered wet because it is covered and saturated with water. The same goes for all other objects and people.

To say that water is wet because it is covered and saturated with itself is as awkward and incorrect as saying that air is dry because it has air on it.

Here’s a great video on the topic:

3 Likes

The only real suggestion I have for difficulty is removing weapon stats alongside the health changes between difficulties.

It would make balancing easier.

3 Likes

The Zeolot’s Blazing Piety keystone modifier STALWART is not triggering on when in fury. I tried many times but it never gets triggered.

1 Like

answer the question. you said only things that are in the code are facts, everything else is an opinion. breakpoints not changing wouldn’t be in the code, so is that an opinion or still a fact?

just admit you’re wrong already and there are things that arent in the code that can make the difficulty defacto the same

1 Like

Breakpoints are a function of the code, even if they aren’t stored in a variable. Your point is absurd. “The truth is in the code” because the code dictates how all these things work.

If you want to go through the trouble of finding the weapon damage numbers, calculating the stat values for the level 1 grey weapons, calculating the enemy health values and so on and so on, you can. All of that is in the code.

What isn’t in the code is bullkark like your feelings about difficulty and the average player and so forth.

2 Likes

so the truth is in the code, except the things that are outside the code which arent directly in the code. got it, so you just conceded and admitted i’m right

if you wanted to actually make a factual argument and not just throw irrelevant numbers around, do exactly this and tell me what the relevant differences are. you made the argument it’s different, burden of proof is on you

1 Like

Ok!

1 Like

Well, of course it’ll seem like a stupid statement if you cherry pick parts of the full quote to make it seem like the quote only said “that’s as awkward and incorrect as saying the air is dry” when the full quote is:

How would you like it if I made it seem like you said:

Instead of quoting you properly?

Yes, by definition water can become wet should another liquid, like an oil, were to cover it. But water isn’t wet as a natural state, which is what “water is wet” implies. By your logic, you’re also wet, since you can also be covered in liquid. You aren’t right now (possibly, idk what you’re doing), but since you could be then “Horticulture is wet” would be appropriate to say?


Edit:
Also:

Tell me you don’t understand how breakpoints work without telling me you don’t understand how breakpoints work.

There’s no such thing as a “breakpoint” variable. The breakpoints are calculated based on the health of the enemy, the armor type, the attack type, the stats of the attack, any potential damage variables (crit, armor pen, etc), etc. When someone says “you need +5% Damage vs Carapace to reach the OHKO breakpoint for X enemy”, they didn’t just pull up Fatshark’s Enemy Database that has “X enemy has a Y% Damage vs Carapace Breakpoint” variable in the code. Even if that was how it worked, that information would more than likely stored in an external database file that’s called in as a reference without being directly declared within the codebase itself. So scouring the game’s code wouldn’t be helpful without access to that database file.

The Uprising and Sedition breakpoints likely aren’t accessible for the same reason they’re not accessible for Recruit and Veteran in VT2, they just don’t matter. No one min-maxes the easy difficulties because there’s no need to. Knowing you’ll one-shot a Trapper in Auric Maelstrom vs a two-shot with +X% more of whatever stat is far more important than knowing if you’ll one-shot a Trapper in Sedition

Edit 2: Speaking of VT2, the fact that Darktide has variable stats on the weapon makes breakpoint calculations even more difficult. When every 300 Power Kruber Handgun is indistinguishable from every other 300 Power Kruber Handgun aside from properties and traits, it’s very easy to calculate the Breakpoint’s to ensure a one-shot against a Packmaster for every single 300 Power Kruber Handgun in existence.

4 Likes

This dude really puts the BURDEN in “burden of proof,” eh?

But I could see how someone might look at a piece of code and think “these are irrelevant numbers!” if they don’t understand it. Luckily for Horty, and others like him, I remembered I have an alt account for testing! So I rolled a fresh babby level 1 vet and snuck him into the Psykhanium using Psych Ward (the only way to get in there at level 1).

As expected, the “irrelevant numbers” have a meaningful impact, and here’s just a sampling of that, as evidenced by the number of L1 body blows (with a fresh shovel) needed to kill various enemies:

Enemy Sedition Uprising
Poxwalker 2 3
Scab Shooter 3 4
Scab Bruiser 5 6
Trapper 4 5
Scab Shotgunner 7 9
Dreg Rager 8 11
Mauler 20 26
3 Likes

Ok!

2 Likes

via selective memory you already forgot about

like damn out of 20 enemies you found 8 with different breakpoints and only when bodyshotting lol. this is surely gonan make the difference difficulty wise for bad players!

1 Like

I didn’t test all of them, although I did test groaners and they were 2 hits on both Sedition and Uprising. And no I didn’t remember all of your nonsense either.

Yes, it matters if it takes 20 or 26 attacks to killer a Mauler. Especially for someone new to the game or otherwise just not very good. To argue that it doesn’t matter if things hit harder or are harder to kill is ridiculous.

4 Likes

no it doesnt lmao the player is gonna give up after 10 or power through and figure out what armor is, tutorial complete

you are reaching so hard

1 Like

Bro, be like Elsa and let it go.

You have made it very clear that you don’t understand why a new player might prefer the easier Sedition difficulty than Uprising. You have also made it very clear that you refuse to accept any evidence as it would make your point, that Sedition should be removed, wrong. Just be content in your echo chamber where people who are new or bad at the game and trying to learn don’t exist.

6 Likes

absolute strawman buddy, i said uprising and sedition are both equally good for the purpose and nothing you said changes my mind because everyone i know who played this game for the first time started on uprising and switched to malice asap

fatshark even INTENDS this to be the progression ebcause uprising is unlocked at level 1

1 Like

i like the new derank system, it puts your gaming and social skills to the test, you get demoted when playing with friends, and then you climb your way back by selecting the best possible randoms, and maybe make new friends in the progress

it felt a scam at first, but now that i’m deep into it i can’t help but thinking this might have brought me back to this game, and if they would ever nerf it to what it was i wouldn’t be playing this game more than once a week, like in old havoc

1 Like