Pretty sure you made the lobby bug worse. There was a workaround by just cycling inventory before and now after swapping presets once it gives a black loading screen with no inputs, instead of the lobby with countdown. Then straight to mission load and… wrong gear
Edit: nevermind… seems fine on vanilla. Appears to be a fresh bug with one of my mods.
I agree that the whole crafting system could be reworked to be better, but breaking the locks would be a temporary step to alleviate some of the RNG of this system, and I’m sure it would require WAY less work than making and testing an entirely new and/or fixed crafting system. Breaking the locks would be the absolute minimum to make crafting at least somewhat bearable.
I have that one too. And I hear a lot of people got it as well. Must be a rampant error, should be addressed immediately, as it’s hurting the progression of the game and really frustrating the playerbase.
Hello. Endgame farmer here. 600 hours in. Playing the hardest content easily. I got gear to run a few different builds on all characters and very few skill issues to go with that… You know what I don’t have? A lot of fun, lately!
I’m bored. I want to have the freedom to experiment and to have access to even more builds so I can find even more joy! I’m tired of spending 1M dockets on Brunts to MAYBE get the base I need, then watch as Hadron turns another precious base into a brick. The pile is growing so fast I can’t manage the inventory anymore.
You know what else I don’t have? Headhunter 4 on Kantraels. After 600 hours. On a weapon with 3 variants. Available on 3 characters… Nothing. Actually, the only T4 blessing I have for Kanties is Opening Salvo. 1 out of 10.
I do have a few clubs with Thrust that no longer meet breakpoints they used to. Maybe I should craft a few new ones?
Look, mate - there’s too many threads about this and they all say the same thing. Luckily, there’s also a combined thread (The Memorial). Go read up and challenge your perspective, before you go having such an opinion.