Issue Type (Required):
Gameplay
Issue Description (Required):
If a player triggers the elevator on ‘Into the Nest’ before the final boss is killed (for example, Skarrik himself will throw you out of the arena, or Twitch Minotaur/Blightstormer will do that), all the other players will enter a strange state of constant respawning and dying (they will die in the ‘waiting for rescue’ state). Then the last player can die too. In the following mission (just start a new one, ‘Tower of Treachery’ in our case), some of the players who died in Skarrik’s arena will remain dead.
I don’t know what caused this (it’s easy to replicate this strange state of dying while waiting for rescue, but we were not able to transfer this ‘dead’ state to other maps as it was in the provided logs).
Steps to Reproduce (Required):
- Play ‘Into the Nest’
- Let one player find a way out of the arena before Skarrik is dead
- Let the other players die so it will be possible to trigger the elevator
- Wait a bit to see this strange state of all the other players (constant dying and respawning)
- Let this one alive player die (failing the mission with Skarrik still alive. If Skarrik pathfinds into the void, thus dying, the last standing player can proceed to the exit portal, and a bug will not occur - already checked)
- Start a new mission (any; in our case, it was ‘Tower of Treachery’)
- Some of the players who died in Skarrik’s arena will remain dead (waiting for rescue) in the new mission
Level Name (Optional):
Into the Nest, Tower of Treachery
[PC] Do You Use Mods? (Optional):
Yes, but I haven’t tried disabling them
Reproduction Rate (Required):
Once
Platform (Required):
PC - Steam
[PC] Upload Console Log & vermintide2_launcher.log (Optional):
vermintide2_launcher.log (920 KB)
console-2024-10-24-14.03.07-278b8a0a-606f-471b-8c98-bb284fe8b09a.log (1.74 MB)
