Issue Type (Required):
Talents
Issue Description (Required):
I spawned in at the beginning area of a Mission in Auric, replacing a Bot, with 5 Blackout Grenades on my Hive Scum.
It seems that I could only reach a maximum capacity of 5 Blackouts, when a Hive Scum is supposed to be able to carry up to 6 of them with Extra Pouches.
Steps to Reproduce (Required):
- Use the “Extra Pouches” Talent on Hive Scum with Blackout Grenades.
- Load into a Mission.
Mission Name (Optional):
Smelter Complex HL17-36
[PC] Do You Use Mods? (Optional):
No, I don’t use mods
Reproduction Rate (Required):
Once
Platform (Required):
PC - Steam
Player ID (Optional):
Update: Just loaded into set of Missions (different Maps, if it’s relevant) and it was working fine.
My ASSUMPTION based on the data that I’ve gathered so far is that spawning into an ONGOING Mission seems to spawn you in with 5 instead of 6, regardless of the point that the Mission is at?
all of the +blitz skills actually work this way, but scum is the only one without a regen besides blackout (people don’t play without grenade regen on vet, they don’t exist) so if you join a game and don’t see the valkyrie entrance you lost a talent point.
Ahh, makes sense. I’ve never noticed this happening with this Talent and Blitz combination specifically before and assumed that it was unintentional.
just because it never got fixed doesn’t make it not a bug. I hate having to wait for my 3rd/4th grenade when I load in a mission that was ongoing as vet.
Don’t worry. I’m keeping the Post up just in case.
I once had a match where I was capping out at 7 blackout nades despite not even taking extra pouches. Not sure what that was about but it only happened once so I never reported it.