All this talk got me thinking. As Elodie said there’s a lot of ‘solutions’, but I feel fundamentally changing the ability (especially after Psyker already got a bunch of focus and help with the recent talent changes and such), would be a bit much to ask for at this point. Not to mention what OP wants is ‘Ekinetic staff but a blitz’, which is dang cool but steps on the staffs toes (As has also been brought up). I feel it’s used case as ‘horde stun tool’ should probably be kept in tacked, and it’s ‘current functionality’ be largely copied over as it would make the dev cost of changing it be lessened.
But I’m thinking, we shift it to a proper ‘tesla coil’.
By which I mean, smite will only ever guarantee stun the enemy in front of you, the ‘coil’ if you will. From that coil, electricity spawns out from it in an arching pattern. Instead of making new coils like it does right now, this pattern hits an enemy, stuns them, but then moves on. Alla the surge staff, but it does this through out the entire wave/through out every enemy present.
Once a target is hit, they are left enfeebled (this being backed into the ability), debuffing them, and while they are enfeebled, they can not be stunned by smite again, except as the ‘coil’ node. Give it a 5-10 second debuff timer, so a wave can’t be ‘held’, only momentarily stopped, as the lightning flows through it.
Left click does this quickly, instantly stunning anything in front of you, but doesn’t generate this ‘arcing web’. It’s point is to momentarily hold something in front of you in place (like a big elite) and enfeeble it, but to then ‘cancel early’ and deal with it properly, or hold it until a team mate deals with it (likely in the case of Bulwarks). this can be buffed to two targets with the associated talent node.
Right click does the same charge it does now, then sends out the up to 2 tesla links like the left click. But this is the one that will then cause ‘stun chains’, arcing electricity through the wave in front of you, momentarily stunning things hit for lets call it a stagger length. The tesla coils start it, but after holding them for a bit and sending out ripples, you can end the smite and the ‘arcs’ will still happen until there are no more enemies to jump to. This makes the ‘charge’ still make sense verses the instant cast as you basically ‘charge’ and then send out a chain reaction, stunning and weakening everything in front of you, likely generating a set amount of peril each hit until you’d overload, this likely ‘fizzling’ the chain. But, in accordance with that, you could ‘stun’ two targets, get the chain going, then drop the first two and slide off quelling. You’d generate peril basically as a passive as it bounces like scriers, while also weakening everything. And when it ‘runs out’? you can start it up again!
One could even make the heavy attack electrocute node also apply this new microstun, giving it an actual purpose as a quick and easy way to stun things while the chain goes in front of you, verses being encouraged to be the tesla coil yourself at the detriment of your team.
I think this would be pretty neat, while keeping it’s ‘horde stun’ ish capability as you could fire off a charge into the wave, and as things get staggered they’d cause other things to bump into them before they’d get staggered to, and the cycle would repeat as you get ready to blast them all down with your action of choice. Would encourage you not lock yourself in place unless you REALLY needed to be a stun bot for a couple particular enemies right in front of you, and could work off the systems/animations in place, just implemented slightly differently. And most importantly, this would stun enemies FOR A BIT like a stun grenade, not just hold everything in place until the Psyker gets back hit and drops it.
But, that’s what popped into MY head at the very least xD.