Have any of the devs played devious delvings recently? The amount of different bugs and areas they happen in is insane

Issue Type (Required):

Gameplay

Issue Description (Required):

Bots getting stuck, enemies getting stuck, enemies running into water and instantly dying, enemies spawning into water and instantly dying, enemies climbing/dropping into water and instantly dying, specials climbing/dropping then do nothing because they are stuck, enemy spawns where they cant do anything or instantly die, enemy spawns that dont make sense (Why would specials spawn 100+ meters away in a decorative part of the map that has nothing to do with the rest of the map?) Ridiculous respawn locations (Forcing players to run back many 100s of meters because there are no other respawn points for a very long time is bad game design and should always be considered a bug) and during the finale event if you get the boss into specific spots it can be instantly killed with any type of stagger - There are many more bugs but you can see all the nonsense i have listed and more by playing the map once.

Level Name (Optional):

Devious Delvings

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

I agree there’s many mechanics of the map cause issues. The water rising in the vast arena is a good idea but seems to cause so many bugs. I personally think the respawn point is actually bugged as I’ve only ever seen the one point in the entire map until you get up to virtually the ending event. Coupled with the recent reintroduction of the double spawning specials makes it a dodgy map. Needs a bit of QA work.

We ran into an issue on this map last night, there was a ledge near some fencing and you would get pushed off, 3 of us got captured by the magic ledge and thankfully our 4th player heard our warning in voip and carefully saved us all while invis (shade)

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