Issue Type (Required):
Talents
Issue Description (Required):
Maybe a bug? Maybe a feature of the talent? Figured I’d report just in case. You can cancel a guns reload (tested on phosphor pistol and arc rifle) on the last stage right before the ammo count changes to reflect the reload by swapping to melee or any other slot, then let Gunsmith refill the gun from reserve. When you pull your gun back out even though you have ammo to shoot you will finish the reload animation you were in anyway unless you cancel the animation of pulling out the gun by shooting, then when you actually need to reload you will finish the ~1 second of animation from the first reload and have another full magazine to shoot.
Steps to Reproduce (Required):
- Reload phosphor pistol/arc rifle at any amount of ammo.
- Swap to melee/ammo or med crate/stim just before the end of the reload
- Let Gunsmith reload (Sometimes only does it if you let the phosphor fully reload, worked on arc rifle with only wating for ~1/4th of a magazine)
- Cancel gun equip animation by shooting
- Next reload will finish the first reloads animation
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam