Grindy game mechanics in Darktide and other games

well $@%, i apologize for having autism and reading the words you wrote for what they are. f me how the F am i suppose to know you are posting some ironic BS or being serious??? i can’t hear your tone of voice, not like that would help me much. f me dead this is why i hate people.

your post makes you sound like a new player complaining about a bunch of nothing.

furthermore, i would love to be able to empower my curios and max them out, just for the sake of “having it be perfect” but i also know how bad it was and i honestly couldn’t give 2 flips at this point because “this is not even worth complaining about in the first place”

i don’t mind the new leveling system, although i WISH they gave veteran players “something” like based on the number of in game hours or missions you have completed here is a bunch of free experience you can spend on weapons or something like that. but the time for that has long passed

i don’t understand what conversation you are “trying” to “ironically” have here

if you want to complain about how bad other games are, go to the forum of those game. or bring up an actual valid point about the current state of dark tide. what would you prefer? make a suggestion? this is the feedback forum not the complain about stuff forum, give the devs feedback “i would like to see this type of a change because this type of a reason”

Just the title, the rest is more just about how games in general still cling to mechanics that use psychology to manipulate players at the expense of fun. I think the solution is to recognize the purpose of parts of the game that force you to grind, and just ignore them and have fun.

No need to apologize. I thought the content of my post would’ve made it clear the title was just being silly, but I should change it to be more genuine.

You could also read the actual post, not just the title, instead of blaming autism for not doing that and then saying you hate him for tricking you but ok. This man isn’t your mortal enemy, you just didn’t read what he wrote and now you’re angy.

i read the post, but here’s the thing, context matters, the original poster is clearly saying “people should ignore? or not play games that have these kinds of mechanics, and they are bundling dark tide in with other games”

i am simply saying dark tide is not even one of these games anymore? it is not a RNG BS game anymore.

i “read” the post i “understood” the post, the original poster sounds like “they do not want to play dark tide because of RNG mechanics”

to me this sounds like the original poster is saying “someone at fat shark is PURPOSELY making the game follow dark patterns.
when in reality the game has gotten better moving AWAY from these dark patterns etc

Darktide’s loot treadmill is a weird kind of thing where it’s really slow but eventually you reach a critical mass of stockpiled resources that leaves you entirely free to experiment however you want.

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It still is in many aspects. Missions, modifiers, curios, buying weapons of a specific stat spread (getting one specific dumpstat isn’t that bad, but try getting one with 76% across the board which is good on some weps - no chance).
You’re right it’s been moving away from them though in the weapon crafting aspect of the game. Otherwise, still there unfortunately. You could argue that after 3 years of not fixing these things they’re intentionally keeping them that way.

i don’t get it.

you can pick the missions you play? what? how are the missions RNG BS? are you talking about quick play?

you can’t control missoin modifiers? GOOD that means more variety per missoin, adapting to the current de buffs on the fly that is FUN if you have control over them then, you are just always going to pick the easiest ones that you are comfortable with. and things will get “boring”

yep it is super easy to get 16% toughness and 20% health, 17% toughness and 21% health is hard to get, but your talking about a TINY difference

the way i get 17% tough or 21% health curios are simple, i check bunts armory, see if he has any for sale “just jump between your characters every now and then when your on before playing to check what he has to sale on all your characters.
second way. do melk missions (they recently added at thing that gives you EVEN MORE melk money 1000 for completing all missions) then check the limited time acquisitions, you can also and i HIGHLY recommend doing this, go to mystery acquisitions, and spam the random defensive curio for 250 melk money, it is cheap af i go and buy like 20 curios at one time, keep all the high level ones and trash the rest, you have a decent chance of getting those 17% and 21% and 3 stamina curios that way, furthermore, there is not much else to spend melk money on other then curios. buying weapons is pointless you can just go level up a white weapon.

weapon stats = you spend gold (one of the cheapest and easiest to get resources in the game) to buy white weapons until you find a weapon with a stat spread you like.

i can’t say i have found a reason to try and get 76% on all stats before? but i mean cmon, for what purpose do you need 76%? are there new breakpoints you can hit if you have 76% in all stats?

i have never found a reason to not just dump a single stat. and most of the time 70% and above is the sweet spot for hitting most breakpoints

if you have a 78% 74% 76% 80% something stat distribution is that REALLY the end of the world?? or at that point are you just obsessing over something that “literally makes no difference game play wise” and just makes you happy because “all my numbers are the same”

once you have a weapon you are happy with + have the mastery for that weapon just go and upgrade it to max rank, put whatever perks and blessings you want on it, and there you go god tier weapon.

the only RNG aspect of this is “getting the stat spread you want” which is arguable pointless to go for in most cases, and getting the 17% and 21% curios

everything else is just time spent playing = the thing you want
and every time i come back to this game all i see is “less time spent playing = the thing you want” be it better missions rewards, or how players with another level 30 character can level up other characters a bit faster.
hell if you have resources to spare and dont want to play with a weapon to master it up, you can also just make a bunch of green/ blue weapons of the same type using plasteal another abundant resource that i have way too much of, then trade that weapon in for mastery level (i normally do this with all my extra white weapons that i have laying around after buying whites to get the stat distribution i want)

my biggest issue with “all of what i just said” is that, unless you go and watch a video, or you have played for a while, new players arn’t going to know the most optimal way to spend there resources, leading them to waist a bunch of time and effort.

new players may also not realism that “you really should get to level 30 before spending “any” of your resources at all, because your player level determined the level of stuff you can buy, if your level 15 and spamming random defensive curio’s you CAN NOT get a 17% or 21% health curio, you will never get curios that are high enough in level

in realty i do not think this game would be better if you could simple “adjust the stats of your weapon to however you like” it would be fine if they added that, maybe it costs resources to tinker with the stats of a weapon. i wouldn’t hate that but i don’t think it would improve the game in as big of a way as you may think, same goes for “empowering curios” for example, like sure everyone can get 17% and 21% easily now but… it is not going to make a MASSIVE OMG best game ever difference. it will be like “cool i can do that now i guess”

nothing they can do now will be as big as, when they changed the weapon crafting and upgrade system last, that was “a game changer” when it comes to respecting the players time and effort. I’m not saying they shouldn’t add a way to empower curios or tinker with weapon stats, it would defiantly be nice, especially for newer players, they can decide to level up that “14% toughness curio to a 17% one day” that would be good. but again.. getting a 16% toughness curio is not that hard right now

You can’t, the selection is RNG

The rest of the post is “yes it’s RNG but…” no but. I want to pick my modifiers because that’s more fun. Idc if you have more fun with a random one, just quickplay then. I want to pick my curio roll because nobody has time for spamming buy curio but I still want to minmax. I want to pick my weapon stats because that’s mroe fun for experimenting, I don’t want to have to make 5 weps and keep spamming buy weapon off brunt if I could just adjust the stats myself, instead it’s RNG and it’s hard to get specific stat bar spreads too.

All of those things are done for retention reasons and Fatshark intentionally put it in that way to keep people hooked via dark patterns

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this mod might be what you are looking for, instead of spending resourced testing out weapons you can make custom ones and play in solo offline missions etc, then once your happy with the weapon setup etc you can go and make a real weapon.

https://www.nexusmods.com/warhammer40kdarktide/mods/648

you may also want to do some research on the importance of weapon stats. here’s the thing. if you have an 80% damage stat weapon, and a 70% damage stat weapon, there is a VERY high chance that both weapons will feel the same to play. not many weapons in this game need an 80% damage stat to reach a new brake point, hitting an enemy 3 times to kill it, vs hitting an enemy 3 times to kill is. is “the exact same”

i personalty can’t even tell the difference between 60% and 80% mobility stats in game, the difference is so small in the grand scheme of things that it is not even funny.

all i am trying to say is. you need to look at things from a realistic perspective, YES being able to adjust your weapon stats on the fly “would be nice” would it change much about the game? no no not really. would it be a waist of developer time? yeah probably. i would prefer if they worked on something more important, like, overhauling the veteran entirely from the ground up so it is actually an interesting character to play, or fixing any buggy perks that don’t work right, or making perks synergize better with each other. or releasing new maps/ story line, or adding a single player game mode.

your entire argument basically boils down to “I’m unhappy because my build is only 99.999% perfect”
if you do not enjoy the game, like the core game play loop enough to ignore the 0.0001% faults, playing dark tide will only make you unhappy. and something as small as this may take A LONG time for the devs to fix, it took them long enough to finally rework the weapon upgrade mechanics. and that was A BIG ISSUE. they may NEVER change the weapon upgrade system again since right now it is “good enough” so either accept it and move on, or find a new game to play.

I kinda like where Veteran is now.

That’s not really a fair assessment. If you think Veteran needs to be built from the ground up and the game is full of perks needing reworks, then that doesn’t really add up to being 99% satisfactory.

Really, the point is, they must have some stick in the mud at Fatshark. It took a very long time to get the crafting overhaul. It was one of the biggest complaints from most players; and yet, there’s still parts of the game that they just can’t quite let go of making it a grind. Certain penances that are so asinine they can’t allow you to trouble people in quick play with them because they’re so disconnected from the normal gameplay that it causes major friction with randos, like being forced to rush through a mission as Zealot; so, you can only do it in a private match, but you can’t even go solo private.

The game still needs a lot of fine tuning. I’ll tell you as one who does programming, it’d be a simple change to make something like curious appear at 430 power more regularly.

i play, because i wanted to play L4D set in the 40k universe, always wanted it since VT and VT2. Darktide may not be perfect, but i like the universe it is set in, and the gameplay is acceptable enough to me.

I actually feel sorry for people chasing that last 1% or fiending for the FOMO shop.

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an yes clap clap take something completely out of context that i said and use it against me in the most stupid way possible
the game is 99% RNG BS free is WHAT I WAS SAYING
that has NOTHING TO DO with my opinion on veteran rework, perk rework whatever.
taking my words out of context and just twisting them to meet your own narrative is an extremely underhanded debate tactic reserved for the weak minded. i do not care for it.

yeah they are called shareholders and they plague the gaming industry, what’s new
half the time this type of “junk” is out of developer hands entirely. unless you start looking at indie games.
granted some developers suck, but most of the time, it is the publisher or owner of the studio that ruins things for gamers. in other words BLAME TENCENT for any RNG BS or micro transactions or whatever still in this game. they are more then likely “your stick in the mud”

yeah private games might be nice for that. idk i don’t really play the game for penances. i play the game because i like playing the game

yeah and i can tell you as someone who does programing that would be a simple change. i agree. but just “adjusting the rng” is not the solutoin here? are you serious? no, more then likely if they were going to “fix” curios in any way it would be a complete overhaul to freshen them up and make them more interesting, empowering curios, maybe a wider variety of stats, maybe something similar to the mastery system that weapons have, where you can unlock different perks, more UI elements at hadron, whatever it may be.
the curio system is OLD AF and it is kind of boring as it is right now, the meta is just take toughness curios. that is “not super interesting” i have 1 build that uses health/ toughness Regen speed which is a smite psyker. and at most people only recommend swapping off one toughness for a stamina curio (i use this on veteran) don’t even get me started on the topic of noob bait wound curios, even taking them on a Marty zealot is well it feels weak AF/ encourages you to play bad/ reduces the effectiveness of your toughness Regen talents.

gaming acheivments will be our flex on the younger generations

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this was the best game i’ve ever played instead:

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personally I’m not obsessing over stats as a number but the whole character thing as a hurdle to be taken before everything else falls into my lap as the only deciding factor.

that’s where I am since the dawn of wolfenstein 3d and doom and this is where I’ll be when the reaper comes knocking.

never was a fan of mmo or rpg mechanics, I’m here to sculpt myself into the best version I can get my body to be, both in terms of reflexes, aim and knowledge about enemy pattern/maps etc.

if the road to my “perfection” is blocked by some sp4stic numbers I’m immediately put off by it cause any fool can pick “a powerful” talent or class, but few people ever reach the level of rapha or zero master or chocob.

these are performance levels to aspire to and not whether an item has 1% more or less.

items should be “finished” and static from the getgo, offering mere tools to perform in capable hands or fail in the paws of the masses.

by this one can easily spot who knows his :poop: and who’s hiding behind current “meta”

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Good old days when games were created out of passion, without any retention mechanics or FOMO.

Remember when shotguns in games were as amazeballs as this?

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Personally, stats and gear offer nothing to me in Darktide, but it doesn’t really matter because I’m already close to resource capped, so just let us choose what weapon/stuff we want and get to playing.

RNG stats on gear were not a thing back in my childhood, and Darktide doesn’t need it either, but it’s too late now.

I’d be all for fun interaction between gear and classes like that paladin tier set in WoW: MoP which gave tank pally’s free Holy Power (bit OP, but it was fun), like cool interactions between weapons and class nodes, but that’s not really a thing in Darktide.

Scrap stats, scrap crafting, scrap the Mourningstar and let me kill just go out there and blast stuff with my boomstick and smack things with a big karking sword!

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And, yes, I know that ‘Moonstone’ had weapon and armor upgrades, but they were not RNG and didn’t require a 100-hour grind to get.

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Crudox cruo!

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