Graphics Degrade after enemy spawn compared to start of mission/psykhanium

Textures and models, particularly of weapons get degraded after the start of the mission, possibly after an enemy spawn. Happens with all weapons, two examples given are the most noticeable

Steps to Reproduce:

  1. Play any mission or the psykhanium as any class. Settings listed later
  2. Examine weapons at the start to note appearance.
  3. Kill enemies, any kind work seem to work. Let the enemies respawn.
  4. Reexamine weapons to note a degraded appearance.


Player ID:
Charles I & IV

Approx. Time of Issue & Timezone:
Time of testing for bug report 11AM-12PM 12/7 MST

Reproduction Rate:
Consistent. 100%

Upload Supporting Evidence:

darktide_launcher.log (926.9 KB)

console-2022-12-07-18.36.50-85f5ad0c-2ecc-499a-a035-2640cc406f84.log (234.9 KB)

Video showing weapons go ugly mode:


Normal Plasma Gun:

Ugly Plasma Gun:

Normal Heavy Stubber:

Ugly Heavy Stubber:

HFOV: 100
VFOV: 68
Resolution: 1920x1080
Borderless Fullscreen or Fullscreen tested in both
Vsync: On
Nvidia DLSS: On
Super Resolution: Off
Nvidia Reflex Low Latency: Enabled
Framerate Cap: 60
FidelityFX Super Resolution 1&2: Off
Sharpen: On
Anti Aliasing: Off
Ray Tracing: Off
Ambient Occlusion: Medium
Light Quality: Medium
Volumetric Fog: Medium
Depth of Field: Medium
Global Illumination: High
Bloom: Off
Skin Sub Surface Scattering: Off
Lens Quality: Off
Lens Flare: Off
Scatter Density: 0.5
Ragdolls: 30
Weapon Impact: 30
Blood Decals: 30
Decal Lifetime: 20
Blood Decals: On
Gibbing: On
Enemy Wounds: On
Ragdoll Interaction: On

Can you replicate it with DLSS off ?
Seems like the only performance scaling option you have on raight now…
Just a wild guess though, may be something with the game itself.

Yes, just tested and it occurs with DLSS on and off.

1 Like

I believe something like this is happening to my friend as well, he says the game goes into “potato mode” and everything looks ugly all of a sudden. only restarting the game reverts it back to his normal settings.
He’s on a 1080 so no dlss for him.

It started happening after 1.0.3 patch which I believe had new shader updates, so i’m wondering if it’s a shader/LOD thing maybe?
maybe rebuilding the shader cache might help?

It’s LoD models and textures. I notice it every now and then on weapon swap even with a 980 pro running PCIe4.0 mode. They shouldn’t be garbage collecting textures and models for stuff you’re actually using. That stuff should remain in cache.