Seriously what’s stopping you from buffing rending across the board? Every game is armor spam now, we have so many weapons that don’t get any use because of it.
Somehow uncanny strike with it’s stupid 125% rending doesn’t bother you, but classes get only like 25% rending max from the tree? What is even the point? You could easily double rending on all talents and people would still prefer uncanny strike. Anyway
Veteran
Rending strikes. 10% => 15%
Chink in their Armour. 15% => 30%
Onslaught . 1 stack per hit => 4 stacks
Psyker
Penetration of the Soul. This talent sucks but because inferno staff exists, you just can’t buff it. It needs to be buffed from 20% to 40%, but you need to deal with inferno staff somehow. And I guess smite will get it’s nerf even before inferno staff because of all the whining. Otherwise don’t touch it.
Zealot
Inexorable Judgement. 2.5% rending per stack.
Ogryn
Brutish strength. 4 stacks => 8 stacks.
Fire away. Add 4 stacks of brittleness.
Hail of fire. 15% => 30%
Rending boost. 5% => 15%
Arbites. Arbites doesn’t really need rending because most his weapons already have high armor penetration, but this also means talents need to be buffed significantly to be relevant. High base penetration means less rending value.
Serrated Maw. 6 stacks => 8 stacks
Writ of judgement. 15% => 30%
Strike down. 15% => 25%
There, I fixed your game. Ship it.

