I was playing vanguard twins and there was no crash log error message.
<</Error Context>>
<>foundation/scripts/util/error.lua:26: [NetworkedFlowStateManager] Too many object states(256).<</Script Error>>
<> [1] =[C]: in function assert
[2] @foundation/scripts/util/error.lua:26: in function fassert
[3] @scripts/managers/networked_flow_state/networked_flow_state_manager.lua:304: in function flow_cb_create_state
[4] @scripts/flow/flow_callbacks.lua:1166:in function <scripts/flow/flow_callbacks.lua:1163>
[5] =[C]: in function func
[6] @scripts/mods/BossTimer/BossTimer.lua:137: in function hook_chain
[7] @scripts/mods/vmf/modules/core/hooks.lua:180: in function spawn_unit
[8] @scripts/network/unit_spawner.lua:340: in function spawn_local_unit
[9] @scripts/network/unit_spawner.lua:371: in function spawn_local_unit_with_extensions
[10] @scripts/network/unit_spawner.lua:383: in function spawn_network_unit
[11] @scripts/entity_system/systems/pickups/pickup_system.lua:1216: in function _spawn_pickup
[12] @scripts/entity_system/systems/pickups/pickup_system.lua:801: in function _spawn_guaranteed_pickup
[13] @scripts/entity_system/systems/pickups/pickup_system.lua:247: in function activate_triggered_pickup_spawners
[14] @scripts/flow/flow_callbacks.lua:448:in function <scripts/flow/flow_callbacks.lua:442>
[15] =[C]: in function update_animations_with_callback
[16] @foundation/scripts/util/script_world.lua:361: in function update
[17] @foundation/scripts/managers/world/world_manager.lua:102: in function update
[18] @scripts/boot.lua:890: in function game_update
[19] @scripts/boot.lua:612:in function <scripts/boot.lua:603>
<</Lua Stack>>
<> [2] condition = false; message = “[NetworkedFlowStateManager] Too many object states(%i).”; message = “[NetworkedFlowStateManager] Too many object states(256).”
[3] self = table: 000000000A4256E0; unit = [Unit '#ID[a7f831c5086c96f0]']; state_name = “state”; default_value = 0; client_data_changed_event = “lua_state_change”; hot_join_sync_event = “lua_state_hot_join”; is_game_object = true
[4] params = table: 0000000013FBC400; networked_flow_state = table: 000000000A4256E0
[6] func = [function]; self = [World]; unit_name = “units/weapons/player/pup_shadow_torch/pup_shadow_torch”
[7] hook_chain = [function]
[8] self = table: 00000000029E28D0; unit_name = “units/weapons/player/pup_shadow_torch/pup_shadow_torch”; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); material = nil
[9] self = table: 00000000029E28D0; unit_name = “units/weapons/player/pup_shadow_torch/pup_shadow_torch”; unit_template_name = “pickup_torch_unit_init”; extension_init_data = table: 00000000138BFC80; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); material = nil
[10] self = table: 00000000029E28D0; unit_name = “units/weapons/player/pup_shadow_torch/pup_shadow_torch”; unit_template_name = “pickup_torch_unit_init”; extension_init_data = table: 00000000138BFC80; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); material = nil
[11] self = table: 00000000014EF6C0; pickup_settings = table: 000000000098D700; pickup_name = “shadow_torch”; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); with_physics = false; spawn_type = “triggered”; owner_peer_id = nil; spawn_limit = nil; velocity = nil; override_unit_template_name = nil; next_index = 331; can_spawn_func = nil; extension_init_data = table: 00000000138BFC80; unit_template_name = “pickup_torch_unit_init”; additional_data_func = nil; additional_data = nil; unit_name = “units/weapons/player/pup_shadow_torch/pup_shadow_torch”
[12] self = table: 00000000014EF6C0; spawner_unit = [Unit '#ID[6efeab81d4d7a02a]']; spawn_type = “triggered”; num_potential_pickups = 1; random_index = 1; pickup_to_spawn = “shadow_torch”; position = Vector3(-158.054, -11.313, 350.594); rotation = Vector4(-0.523669, -0.396137, -0.455016, -0.601503); settings = table: 000000000098D700
[13] self = table: 00000000014EF6C0; triggered_spawn_id = “torch_spawn”; spawners = table: 00000000004A38B0; num_spawners = 1; spawn_type = “triggered”; spawned_unit = nil; i = 1
[14] params = table: 00000000138BFC10; entity_manager = table: 000000000DB15960; pickup_system = table: 00000000014EF6C0; spawned_unit = nil
[16] world = [World]; dt = 0.010616679675877094; anim_callback = [function]; scene_callback = [function]
[17] self = table: 00000000059CAFC0; dt = 0.010616679675877094; t = 11433.424706788792; _ = 1; world = [World]
[18] self = table: 0000000000098370; real_world_dt = 0.010616679675877094; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch…; dt = 0.010616679675877094; t = 11433.424706788792
[19] dt = 0.010616679675877094
<</Lua Locals>>
<> [3] _is_client = false; _canceled_stories = table: 0000000002FAF1B0; _storyteller = [Storyteller]; _playing_stories = table: 000000000D2C8AE0; _level = [Level]; _story_lookup = table: 000000000D2C8AB0; _max_states = 256; _object_states = table: 0000000002FAF1E0; _num_states = 256;
[8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000014DEFB0; unit_destroy_listeners = table: 000000000D8EE8A0; unit_death_watch_lookup = table: 000000000AD4CC10; unit_death_watch_list = table: 000000000AD4CBE0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = “110000106a92ce4”; unit_deletion_information = table: 0000000012160E60; deletion_queue = table: 0000000012160E90; gameobject_extractors = table: 00000000087CCBB0; unit_template_lut = table: 0000000005C8EB20; unit_destroy_listeners_post_cleanup = table: 0000000011BC8920; gameobject_initializers = table: 00000000087DBC70; pending_extension_adds_map = table: 0000000011BC88F0; temp_deleted_units_list = table: 000000000D85AB10; gameobject_functor_context = table: 000000000DB69580; is_server = true; unit_unique_id = 19183; pending_extension_adds_list = table: 000000000D8EE870; locked = true; entity_manager = table: 000000000DB15960;
[9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000014DEFB0; unit_destroy_listeners = table: 000000000D8EE8A0; unit_death_watch_lookup = table: 000000000AD4CC10; unit_death_watch_list = table: 000000000AD4CBE0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = “110000106a92ce4”; unit_deletion_information = table: 0000000012160E60; deletion_queue = table: 0000000012160E90; gameobject_extractors = table: 00000000087CCBB0; unit_template_lut = table: 0000000005C8EB20; unit_destroy_listeners_post_cleanup = table: 0000000011BC8920; gameobject_initializers = table: 00000000087DBC70; pending_extension_adds_map = table: 0000000011BC88F0; temp_deleted_units_list = table: 000000000D85AB10; gameobject_functor_context = table: 000000000DB69580; is_server = true; unit_unique_id = 19183; pending_extension_adds_list = table: 000000000D8EE870; locked = true; entity_manager = table: 000000000DB15960;
[10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000014DEFB0; unit_destroy_listeners = table: 000000000D8EE8A0; unit_death_watch_lookup = table: 000000000AD4CC10; unit_death_watch_list = table: 000000000AD4CBE0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = “110000106a92ce4”; unit_deletion_information = table: 0000000012160E60; deletion_queue = table: 0000000012160E90; gameobject_extractors = table: 00000000087CCBB0; unit_template_lut = table: 0000000005C8EB20; unit_destroy_listeners_post_cleanup = table: 0000000011BC8920; gameobject_initializers = table: 00000000087DBC70; pending_extension_adds_map = table: 0000000011BC88F0; temp_deleted_units_list = table: 000000000D85AB10; gameobject_functor_context = table: 000000000DB69580; is_server = true; unit_unique_id = 19183; pending_extension_adds_list = table: 000000000D8EE870; locked = true; entity_manager = table: 000000000DB15960;
[11] _network_manager = table: 000000001215E9E0; _taken = table: 0000000010D203F0; _limited_owned_pickups = table: 000000000A8AAF70; _broadphase_ids = table: 0000000000606780; entity_manager = table: 000000000DB15960; _life_time_pickups = table: 0000000009F5CD10; NAME = “pickup_system”; unit_storage = table: 00000000014DEFB0; _teleporting_pickups = table: 0000000009F5CCE0; statistics_db = table: 0000000000EE3B50; is_server = true; extensions = table: 000000001633D630; profiler_names = table: 000000000DE2E1F0; update_list = table: 000000001633D600; specified_pickup_spawners = table: 000000000AE25960; system_api = table: 00000000100951D0; triggered_pickup_spawners = table: 000000000D3A7260; secondary_pickup_spawners = table: 000000000AE25930; _starting_seed = 7260836; primary_pickup_spawners = table: 000000000AA0733<</Lua Self>>
[Log end]
The very last thing i did was throw a fire bomb at a chaos spawn and kill a blightstormer.