Over the past month I’ve noticed that a lot of the balance feedback that shows up here comes in the form of calls for nerfs. What’s concerning, however, is that in pretty much every case of this it’s been eventually revealed that it’s coming from players who don’t have a very good grasp of the game, whether it be from a lack of experience with a wide enough variety of classes, not playing the game on Legend, or simply not understanding fundamental game or class mechanics. This leads to opinion driven by some irrational/illogical thinking eg trying to use scorecards to prove something is OP. This seems to have directly resulted in 1.0.8.2 taking the game in a pretty negative direction from a balance standpoint, most notably with HS getting more-or-less obliterated when all that the class needed was very minor tweaks and for the bugs associated with his ult to be fixed.
1.0.7 was the healthiest the game has ever felt. The vast majority of classes could compete with one another evenly, most classes had a well defined identity, and, most important, most classes were fun and balanced to play, resulting in a healthier meta and a healthier game. 1.0.8 helped a few classes and broke a few others due to bugs, but instead of simply addressing the bugs and focusing on maintaining balance, we got 1.0.8.2 which set the game’s balance back and hurt the health of the game and meta.
Please take feedback related to balance with a grain of salt (or a shot of penicillin). Not everyone who posts here has the game’s, the dev’s, or the balance’s best interests at heart. More still simply lack sufficient gameplay experience for their balance feedback to be taken at face value. It’s not hard for people to misrepresent things to push for changes they want personally but that don’t actually improve the health of the game or appeal to the playerbase at large. It doesn’t feel like a great deal of thought, testing, or care is being put into the adjustments that are being made, especially when so many classes are so close to one another but you decide to just arbitrarily pwn a few. People can and do permaquit games over these kinds of kneejerk balance blunders when the classes they most enjoy are neutered, especially when they were only ever on par with the other balanced classes in the game. I don’t even particularly care for the classes negatively affected by the latest patch but just knowing what you did to them gives me a bad taste in my mouth when I think of logging on.
Fix the bugs affecting balance before making drastic balance changes. Eg. HS’s ult was bugged but you nerfed everything about him as though the character was working as intended. Fix the bugs, then make an honest and skillful assessment. Same goes with issues affecting melee combat: lil hard to truly assess things when we all still take ghost hits, extended range hits when on inclines, rollerblading mobs, 180 slam-spin bosses w damage that procs before the animation begins, 20ft reach packmasters, gutter runners that spawn directly on top of someone pre-pounced, super-stacking, and a plethora of audio issues.
Take an objective approach to balance by assessing class potential and output instead of subjective aspects of any given class. A lot of feedback is, “x class can do this plz nerf” without considering the things it can’t do or whether or not the overall output is still on par with other classes. Regardless of team contributions (eg. auras), every class should have the potential to be close on the scorecard. This doesn’t mean they need to be close in every area but rather overall. That’s one of the things that made VT1 so fun and balanced. In 1.0.7 and even 1.0.8.0, this was the case for most classes. The game is more fun when you know you can still do well on the scorecard on any class you’re on. If someone can hop on every character and achieve comparable output with every class with comparable effort, then you know those classes are balanced. If it takes a lot more effort to do it on some classes, that’s something that can be addressed carefully after, balancing the “fun” and “ease” of the class while still preserving that class’ balanced output and potential. Again, this can only happen after the bugs affecting that class are addressed, however.
So far, balance adjustments do not feel like they have been guided by Order, praise Sigmar, they feel like they’ve been thrust into the Realm of Chaos to be tainted in Tseentchian/Slaaneshian ways: either change for the sake of change or change driven by misrepresentation, bias, pride, ego, or desire. Please be more careful when making class adjustments, as there is a ton of bias and misconception amongst the overall community as to where balance sits and it’s largely wrong. Lastly nerfs should be avoided, especially since a lot of classes right now fall into the “top tier” potential range. Buff the classes that are lagging to this level then adjust the QoL, fun, and “smoothness” elements to ensure every character is enjoyable.
Edit: Really good point brought up here that I forgot to mention.