Expiditions

Please for the love of God fix expiditions. I’ll give you a quick run down of an easy fix.

Take out the timer. If the enemies swarm you anyways after a period of time who cares.

Make tech remnants the way to open the doors. Collecting a certain amount let’s you in.

Keep salvage for the upgrades and penance.

I’m sorry but get rid of the platforming. You can have higher levels but this game isn’t built on platforming at all… maybe for secrets, sure.

3 waves is enough, five is ok I guess but save that as you unlock the later points.

Make tech remnants useful. Make another vendor so people actually care about what they are doing. Add a vendor that only opens after unlocking all points or something. Like a mastercrafter vendor. I think the pc mod community does this. Lock the item so it can’t be changed so people have to make hard decisions on items and keeps people chasing new loot.

My final thought: Expiditions could be good. Could be. You have something cool. Let people explore more of it. Right now though it is the worst thing I’ve ever played in any Tide game. There’s literally no point in touching it.

Well they’re giving it at least one update so hits cope pipe maybe they’ll do more than fix a couple terrible bugs and drop ‘daytime’ and a few other modifiers.

Here’s some thoughts as possibly one of the few playing beyond the salvage lord title.

Timer is indeed too short for the regular mode, but I don’t think it needs to go. Make it 20m on the default 3 zone set up. It just needs to evolve and be more variable. The Rad Stimm should appear in every single sanctuary (except the extra or less time zones) and you should get more time for each point of interest cleared, like +1 minute for every one hit and then +5 if you got most of the remnants scattered on the map too (like 80%).

But they should definitely try a zone where there’s no upper scaling on the resistance increase with no timer, it’d be funny to see the game take you down from literally spamming you with multiple bursters every 3s and constant waves of elites and bosses. Literally coming close to crashing the game from spawning entities would be ideal gameplay.

The gate hold, extract and capture objectives need an overhaul where the capture duration is always the same regardless of players on point. That way they could actually be challenging, the game should have that 90s gauntlet of attempting to bury you at the holds. Right now I often do them at the start of the round to get it out of the way and increase the resistance rating so I can hopefully trigger more packmasters to fight. Maybe they should make it so the progress bar goes down when you aren’t sitting next to the gate or ship, so this exploit would be less preferred gameplay.

And for items, I like the ideas but currently void shield, airstrike, artillery strike and explosive mine are near worthless. The flame barrel and gunship (on daytime maps where it works) beat the hell out of the rest, followed by the mortar and shock mine, the fire mine is almost decent and the others are terrible. Void shield should probably have 2 charges, and the strike/artillery need huge damage buffs or cost reduction. You get one use and it barely does more damage to a boss than hitting it with a mortar that you get 3 of (and a way bigger/more lethal explosion that auto kills man sized enemies). And there’s a huge delay between calling the barrage in and it hitting as opposed to literally throwing a giant impact grenade.

I agree with most of that. Except the timer lol. This game is already the most stressful game in the world especially on Auric or in Havoc. I figured they would learn from the train mission. I mean that mission has grown on me because it’s straight forward, but drop 4 randos in an open area, most of which have no idea what a scanner even is, and it’s a recipe for disaster from the start.

I never ever post on anything. But I LOVE this game. I have never made a post about a game in my life and I have gamed since I was 5 or so. I’m older now by quit a bit lol. I’m not going to flex titles or anything like that and I understand you’ve played the mode quit a bit. But it is terrible. No one plays it. No one knows what to do. This game has a coherency buff for a reason. Expiditions has been the biggest failure so far. I will sort of paraphrase someone on youtube, name starts with Mr. Ends in E. Expiditions are dead.

To finish they almost nailed it with Havoc and the mastery overhaul, penances, etc.. There’s no reason they cant look at Expiditions and go “wait a minute, we have gold right in our hands. Let’s change this mode to something greater.” More rewards. More penance. More ingame rewards. New vendor. Stop wasting time and resources on the “new trend” and make a game mode that is actually rewarding.

i just wish expeditions had an endless mode

rather than endless i wish it never had a beginning

Agreed. I hate to say that but I would rather provide constructive feedback to save my favorite game. It’s all about fun after all. Hopefully Fatshark gets the message. I don’t ever post about anything ever. I see their vision but the execution was all wrong. If I can come up with a decent fix just freeballing I’m sure they can and could and should do much better.

The scanner is already janky. Most people don’t even know what they are even collecting tech for. And after you finally figure out what you’re kind of doing you think to yourself “that’s it?”. No real rewards for the grind? No uber boss when you unlock the last node? No special community unlock? No new vendor? No weekly cache?

I see so many missed opportunities. At least Havoc has meaning and is pretty straight forward. At least Mortas Trials is kind of like training (missed opportunities there also). Same with events. Green portrait frames? I mean at least give them a color that actually means something. Special means special/limited. Give them a light blue event only color or something.

I love this game. I only want to see it succeed. But I had to finally put my bananas aside and at least try to shed some light on these things. Especially with the new class right around the corner.

They are doing a lot of things right but also failing miserably at the things they get wrong.

Back to the produce aisle :).

There’s basically no community for any of the other modes, like this morning on a Sunday US west I screencapped zero groups in party finder (well, there was one for campaign actually lol). There’s huge confirmation bias here on how prevalent havoc is, I don’t even think it has 200 players across the globe right now.

I think all of the extra modes should just be confined there instead of making search queue hell like expeditions (the first version of the map had 32 seperate search queues - 8 grid points and 4 difficulties).

But the timer is the point, so I’d rather keep it and the extra time zone and add an endless zone, while adding more time to the regular map and more time on refreshes too. I think you’re underestimating how much extra time you’d be able to add if they made those changes, instead of 5 for regular/10 for the low rad extra time zone (or 3 if its the high rad zone) minutes for hitting up a sanctuary with an extremely rare chance to see a rad stimm, you’d get 10 if you finished everything and grabbed most remnants, with the option to buy an extra 5 because the rad stimm would always be there. With a 20 minute timer on the start of the game. There would be plenty of time, without punishing the team for fighting because they’d get time back for finishing stuff and looting. You have to hang out in one zone for an eternity to use up 15 minutes, I can usually solo clear most of them on auric in 12 (and faster if I cheese when the bots are dead).

I don’t disagree that they shouldn’t overhaul and try and endless one, maybe keep it along with the 30m zone one, but there’s already a 30m zone to disregard the timer as it is. They should just let you ‘choose your own adventure’ and not be rushed out if you don’t choose that, I agree that the timer stresses most people out too much and they don’t wanna play it because of it. But they did provide us one solution as it is.

That’s also why I think if they did that, they’d be able to force more proximity play by cranking up the resistance factor even more. They should be swapping in Moebian 21st and stuff late when resistance gets high, you should see radio operators appear to call even more resistance, they could do a lot with that I think and the game mode would be more fun. It should roll up to a high enough tempo where even having Masozi hovering overhead doesn’t keep the numbers down (though they should definitely nerf that OP item if its going to last the entire game).

Navigation could also be improved by just tossing that auspex jazz besides the abundant puzzles and keeping everything on the navigation bar 24/7. Makes no sense that you have to mark something on the auspex to see it, especially after Masozi says she marked the stuff for you when you start a round (though I know that’s referring to the procedural shuffling of assets instead). Not quite on the level of playing with a map mod, but something way better than the current of people marking different things on the auspex and them disappearing. Terrible interface.

I also don’t think remnants need to have value for the rest of the game, replaying it has been the point for forever and I don’t want to be forced to game some currency here or deal with some other grinding nonsense. They already killed VS for VT2 on arrival for me with that nonsense. Its not like I care the havoc rank shyte as is (I have a mod that only displays your class icon over your head, your havoc rank your true level hell your operative name are all irrelevant to me).

Combined quickplay options for the different game modes and a lobby browser would be really helpful if they wanna put any work into the extra modes. Otherwise, it’d be a waste of time I think.

Hey you do you. If you enjoy Expiditions as it is with the timer, which I’m sure it isn’t going to change anyways, go for it.

I’m not advocating for Expiditions at all. It needs fixed. Any fix. There is literally no one playing Expiditions on the easiest mode. Try any other mode good luck.

There is absolutely no reason to play Expiditions right now. And for the guy that said he wished for endless mode, I say open world area at that point. Just somewhere to join with some people and mess around outside the hive. That’s what I originally thought. I thought tech remnants were going to be a currency you collected and like the vendor was out there and you went back and returned it for loot. Boy was I wrong lol. Got me all hyped up for nothing.

Anyways I hear you though. I really hope Fatshark hears us.

Agreed. But I actually like the social space and different npc interaction. They absolutely need to overhaul the party finder, you’re right.

One of the things just off the top of my head is the elevator. Maybe I play Rogue Trader too much but being able to move up to the top deck or something would be extremely cool. Lore or story wise.

There is so much potential in this game still it’s unreal. Ideas floating around from the community like free tacos on a Tuesday.

its SO over…

It is. I also just want to say if they are allowing NOT maxed characters to play on the most stressful game mode with a timer, it was over before it even started.

Mortis trials is that bridge. Expiditions needs to be full blown endgame like Havoc or Auric. I absolutely hate what they did with Auric. And the mission terminal. If you want to be flashy with the mission terminal that wasn’t the way to go. Put the icons for the missions EXACTLY where it is located on the hologram. And just a rant here it is clunky. Every time I try to move off of quickplay it somehow wants to go right to special assignments. They are to close and they should also do something “special” with special assignments. Almost like a diablo 4 war plan. Just saying :man_shrugging:.

Great game and it’s my favorite. But they need to stop thinking they are “experimental” and just stick to endgame. Moar endgame please. Moar banans. Return to monki, or shark, whatever.

Too many lightnings.

TOO MANY.

That’s kind of what I was saying. But they fooled me. I was thinking more of an open area where you either match make or run in to others doing things. They sure fooled me with expiditions. People already hate the clunky scanner or don’t know how to use it. Then they go and change the mini game? Lol I’ve watched people sit there for five mins not even understanding what they’re looking at.:rofl::skull:

Thats why I let other players lead the team on my first 3 games.

There’s another huge problem also. When the marks start going up the team splits up. You lose your coherency buffs, people go down when they split up, can’t get to them, etc. The game mode has huge flaws. It’s dead, no idea what we’re unlocking every week, it needs streamlined and gradually work towards something. Rewards, a vendor, hell put the lighthouse in from D2 lol. I’m pretty sure they abandoned expiditions for now, so I hear. I’m not even going to start on the skitarii update but I want to. 1 new class and 1 new map. They need to put out a roadmap or I’m pretty sure this game is going to hit an iceberg.

Agree.