Expedition Feels Like It's Missing the Core of Darktide

so that’s the impression after the first few games. tbh i like the surroundings in the style of id’s rage games, it gives one more freedom of movement and of deciding if one should engage or avoid a patrol until the task is done, something enforced by the limited supplies and by having to buy stuff inside the bunker with collected remnants.

but playing this with the standard random population… good emprah. i said so often that they scatter as soon as they get into a large room, and rarely care about pings, or notice them.
now how would they behave when you are in the open?
the standard maps are linear in many parts and force a common direction.
these are open and generated.
i hope this changes when people become more familiar with the game mode.
or at least they notice that, when they’re far out, and continue running, they usually end up farther out.