Exec Stance Needs Work - Feels bad in Auric Damnation

I disagree on highlighting shooters because you might want to highlight only elites as a priority target. Saying that it should include big boys as well.

Exe stance lost its identity when they removed the reload-on-ult option. If we could get that back, even if it cost a talent point it would be much more effective with a wider array of weapons. It’s still effective without it but kind of “meh”, a plain damage boost that you lose if you so much as switch weapons isn’t that amazing compared to other ults.

It’s no the exec stance’s fault you used a headhunter. Unless you show me evidence of your godly weakspot hit ratio, this WILL feel inferior.

My comment was regarding shout vs exec stance.

Even with the Vraks7 I felt shout brought more to the team than the exec stance. Its not hard to aim at the baddies, I don’t need outlines to tell me what my eyeballs already see.

Meanwhile I’m just wondering where the lasgun vets went. 90% of the ones I see are using some form of autogun, sometimes plasma. Having picked up a C5 IAG I understand why but still - the lasgun is missing something.

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When is that ever the case?
I can’t think of a single time where having less targets to refresh your ult is a downside.

If you pick exe stance, you’re making an anti shooter & elite build so why wouldn’t you want them highlighted?

False equivalency.
Being able to refresh your ult on ogrins isn’t helpful to a variety of builds as they aren’t always viable targets for your gun.

When is that ever true for regular shooters?

Let me put it this way if you’d still disagree: when do you ever pick the base exe stance and not add at least either of the talents which I proposed to be basekit?
Because they are “must picks” for way too many situations, I’d like to see them be basekit functionallity and add in options which were lost because of the rework (i.e. toughness and reload on ult)

The middleground would be to only make the refreshing on highlighted kill basekit and replace that open talent slot with one called “sustained fire” which adds in the toughness and reload on ult.

There are plenty of ways to fix this, many of which wouldn’t be OP.

Currently the problem with the Counter-Fire is that it’s tied to the Relentless as I mentioned before. If you free Executioner’s Stance form this necessity it makes sense for the ability to highlight all Elites and Specials and optionally ranged units depending on the primary role of your build because you might not want to polute highlighting of the most dangerous units with much higher numbers of bit less dangerous units not only for you but your team mates as well.

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It, apparently, is one of the only abilities in the game that doesn’t give you back toughness on use or shortly thereafter. Seems like an obvious choice would be just to give you back some toughies.

With the buffs to enemy health, the breakpoint shifted. With new abilities you got new breakpoints but only on headshots, and they can be tricky to pull out in the heat of the fight.
I played few games with Kantraels in different varieties, but it felt quite “meh” with the marksman build. Very squishy, I was able to finish a whole run running a bit behind team and avoiding damage altogether, only to get owned out of the blue by few gunners/ragers/whatever coming out of nowhere.
Due to how the game works now, I felt the Kantrael IV (the faster one) to be pretty easy and quite effective, but jeez, that LMB spam is tedious.
Now, if I run vet, I usually run around with IAG/Plasma Gun or bolter, just for the sake of good 'ol times.

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I get what you’re saying but that’s not a problem.
The ability can highlight elites and shooters but if you pick the ogrin upgrade, it turns the shooter highlighting off.

You’re right in the sense that I would probably not want to have both highlighted (as in: pick both) but it’s not like you have to have two talents so you can only pick one and lock the other.

Depends on your playstyle. Exec stance can easily become a nearly constant damage buff, but most of the guns just dont need it on vet, you are rolling in damage buffs and talents as it is. VoC is a great clutch tool, whatever to save the team from specials, help with a revive or to push past an ambush which trapped you in a bad spot. And with tactical awareness cooldown isnt a problem. Also golden toughness prevents you from getting HP damaged by a burster or a sniper shot. VoC adds a lot of survivability to otherwise quite squishy class, so no wonder you feel like its more useful.

People follow the crowd. Plasma and Columnus IAG are considered the ranged “meta” atm. One can only wonder if Fatshark does this on purpose or they don’t just want to do the work. Sure, it isn’t easy to balance classes and guns, especially when they introduce massive changes to classes and weapons at the same time. Lasguns aren’t bad, I would say a lot of other ranged weapons are more tha decent, but those two weapons are currently noticably better.

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Damage. MG XII seems to only have good breakpoints with MF max stacks, and Opening Salvo.

They also have the inverse fall-off mechanic. It shouldn’t exist. Never should have.

Useability issues as well in my opinion. Lasguns shouldn’t have recoil. For both lore, and balance reasons.

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Sorry I misunderstand you. I wasn’t commenting on the current state but rather how I would change the Executioner’s Stance to turn it into more useful ability. In any case it makes sense to me to let ranged units highlighting as an optional ability modifier.

Here is my list of suggestions:

  1. Extend base ability duration to make it work as a stand alone ability, e.g. 15s
  2. Reduce duration extention from Relentless to compensate for the extended base duration, e.g. +1.5s on highlighted enemy kill
  3. Make it so that the ability highlights all Elite and Special enemies and remove the Orgyn node to make space for more useful one
  4. Remove auto swap
  5. Change ranged damage boost into generic damage boost. Ranged weapons will still benefit more from spread and recoil reduction but ability will be more versatile. Just let us play Riddick fantasy.
  6. Introduce new ability modifier that will help with survivability, e.g. regenerate toughness /
    suppress nearby enemies / lower threat on marked enemy kill

Love the idea. That’s what would really make them distinct from other guns and it makes sense on top of that.

i swapped to infantry autos and braced autos. cant be assed trying to shoot through teammates 24/7 or enemies eat a shot instead of the intended target. Only downside to lasguns is lack of teammate/multi target pen. I also don’t feel like dealing with the big booty stripper recoil bouncing everywhere or investing into deadshot.

But the auto swap gives much faster draw times which is really beneficial for a few guns. If they were to get rid of auto swap it should get a draw speed increase while active to compensate.

200% this.

Before Patch 13, a Kantrael XII Lasgun with a proper setup would routinely one-shot headshot most anything that wasn’t a Mutie, Mauler, or Ogryn.

Post Patch 13, it needs a ton of fidgety buffs to do the same thing. It’s just no longer functional as a support weapon against too many types of enemies, particularly Ragers.

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They just have to put the damn auto-reload back to Exc Stance. Been saying for ages. Nobody runs exc stance anymore.

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Lowering its CD to 25s would be good too.

So when you get knocked out of your stance due to having to melee to save your life, it won’t sting as bad.

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