[Engine Error]: Deadlock detected while waiting on `renderer` thread

Issue Type (Required):

Crash - During Play

Issue Description (Required):

Reviving another player, parry’d a pouncing dog with the dueling sword, Kinetic Flayer triggerd popping the dog and crashing the game.

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Unusual (<25%)

Platform (Required):

PC - Steam

[PC] Crash Report (Optional):

GUID: daf518e7-50e5-4e37-86e1-e246a29975c9
Log File:
Info Type:

[Engine Error]: Deadlock detected while waiting on renderer thread. Update was not called for 16.1 seconds. You need to supply a crash dump or a crashify link in the report since we need both logs and crashdump to investigate this.

Upload Supporting Evidence (Optional):

crash_dump-2025-10-14-02.13.00-daf518e7-50e5-4e37-86e1-e246a29975c9.dmp (922 KB)

Hey Donk, I can see we’re aware of this crash, apologies for the inconvenience.

FYI @FatsharkJulia : I got the same error while running Ollama inference on the same 3080 GPU.
Linux and Windows are apparently not as nice as macOS is here when there is GPU contention (well, actually, macOS has the vastly superior design of unified memory across both CPU and GPU thanks to its SOC, but I digress).
I would suggest a nicer error message, if it is reasonable to gather more information about what the GPU in question was up to, if possible.

LOVE the game btw. Still! I just have to remember to shut down the Ollama server before gaming :wink: