Warrior Priest of Sigmar’s active ability makes players invulnerable and stun immune to anything that doesn’t launch them across the room (that part’s fair). However, there’s a pretty ridiculous exception - if a shielded player gets pushed by, say, a Stormvermin or a Mauler, the stagger from the push will still interrupt the player’s current action.
Steps to Reproduce (Required):
Have a Warrior Priest on your team, then cast Shield of Faith on someone.
Engage melee combat with an elite unit that can push, such as Stormvermin.
While in the middle of an action, such as winding up a heavy melee attack, get pushed.
Despite all other attacks being ignored while invulnerability is active, the push will connect and interrupt your current action.
While not part of the above bug, something else (and more funny) can trigger during Shield of Faith. Characters can call the others out for “not parrying, idiot” even while the shielded character is fully invulnerable and not taking any health damage.
This also happens with Bardin’s Gromril Armor passive, though that one is more rare due to its 10/20s cooldown and only working on a single hit.
…and stun immune to anything that doesn’t launch them across the room (that part’s fair).
The base level Shield of Faith nullifies ranged knockback immunity, but not stagger from melee attacks (think Rat Ogre punches, Nurgloth scythe swings, etc.)
The push from Elite enemies can be considered a melee attack, which is perhaps why he isn’t able to prevent it.
Should Warrior Priest be able to remove the knockback and interrupt from Elite pushes? Personally I think he’s fine where he is in that regard. Similarly, in terms of Saltzpyre careers, we already have Zealot to ignore interruptions with charged attacks, and I think it’s important to let certain careers have their unique strengths.
Getting pushed by a Stormvermin is a consequence to fighting too close to them, and I don’t think it’s necessary to try and take that away. That’s just my 2 cents.
Correct, it provides stagger immunity, not knockback immunity. Rothelms and Rotshields can still slug you and toss you around but even if you eat ten overheads at once you’ll ignore it. That’s why I think the push interrupt is a bug, not a feature.
For me, it’s a matter of taste - I think it’s fine that you can take knockback, but it feels bad to have this shield of invincibility, trucking around, when a wimpy little shove from a high school bully stops your momentum. That ain’t right. Only lasts a max of 5/10 seconds either way.