I feel like…I dunno, like the enemy armor system has been reworked, and that contributes to guys like the Maulers feeling unfun to fight. They hit like Chaos Warriors, are faster, take more abuse, don’t stagger as easily and don’t stand out in a crowd until they’re right in your face. All that contributes already to them feeling harder.
In VT2 if you pop a Chaos Warrior right in the dome with the right attack, they stagger. 4 to 6 of those hits and you’re good to go. If you hit them anywhere else they don’t react to it, and you maybe even get the armor symbol depending on the weapon. You know when you’re being effective against them vs. doing nothing.
Maulers in DT though didn’t seem to stagger as often, leading to mistiming your attack and eating a nasty hit. I didn’t get the same feedback either of “that hit was absorbed by armor” the way VT2 lets you know. So are these charged attacks to the face the best damage I’m doing? It must be, right, because it’s the heaviest hitting attack of my weapon. And yet, the Mauler doesn’t react to the hits that way. So am I or am I not hurting this thing?
That’s why I think Armor has become less of a binary “did damage/did no damage” state, and more a flat damage reduction where some stuff penetrates the damage reduction. So when you wail on a Mauler with any given weapon, you’re doing something but it’s minimal and makes them feel like they take forever to kill.
For reference, I play a lot of Sienna with the Flail in VT2. That thing is armor piercing on all attacks, so I will batter Chaos Warriors about the head and shoulders all the time with light attacks. When I need them to stagger, I give them a heavy to the face. Either way, I know all my attacks are doing damage because I have the armor indicator.
Playing DT and fighting Maulers, it felt like all my weapons behaved like the Flail. I could slap an armored guy around with light attacks seemingly to no effect, or maybe minimal effect. And my attacks to attempt to get them to stagger usually were ignored as well.
The only reliable stagger I got on Maulers as the vet was hitting them with 2 grenades back to back. That would put them on their asses. But there seemed like little stagger effects up until that point.
This is all just speculation, because by the end of Beta I wasn’t very clear on how armor in DT actually works. This is just my attempt to sort through what I saw.