Doesn’t anyone think the Bleed Grenade is brokenly strong?

shredder is not strong on anything above auric, and even then its not particularly strong even in lower difficulties, maybe try to learn the game instead of having an AI talk for you?

also im 99% sure every post this guy has made was done with AI, so i wouldnt recommend believing anything said

No blessing should interact with a blitz…
I don’t believe that they never patched that.

Lol, balance bot eh? That’s a new one

Well technically you can’t remove that now, since it will apply brittleness rather than give you rending

I think that the issue at hand is Demo Team, rather than Shredder Frags. Demo Team needs the Survivalist treatment, so just give it a Cooldown. My proposal is 12-20 Seconds, and with that, Grenade spam wouldn’t be much of a problem anymore.

TBH I kinda like the randomized nature of it. Generally predictable is better, but occasional randomness like that is good in its own way.

I feel like start with a smaller cooldown. In a world where we got faster turnaround on buffs/nerfs I’d say try bracketing with a higher number so we can find the proper range, but any extreme change will hang around for at least three months.

I just say that blessings that interact with blitzes are clearly something that should be removed entirely from the game. This is not just rending… blessing should apply to the weapon, never on the blitz.

1.9m on h40 with infantry lasgun yesterday.

I just take smokes and executioner stance.

I swear if enough ppl kark me off I’m gonna take ranged cleave instead of medkit… I take usually 5-20 damage per game anyway.

And looking at this thread.

You all seem to be so jealous of veteran that I think you should play it sometimes. You would be so very good with those grenades I am so so sure.

xD

No.

Perhaps exclude Smokes from that CD, since they don’t actually deal damage directly.

Fair point, but you could still include Smoke Grenades via reducing their Cooldown with Demo Stockpile from 60s to 45s.

That way, each Grenade has its own unique Cooldown.

Fatshark do not listen to the people wanting shredder nerfed, or any nade related vet talent.

Nice argument.

It’s cool, but it sucks in comparison to the krak, and both are way worse than smokes.

Smokes are the best.

You’re the only one here to think that… at least, this is what I think. I never see someone using smoke and more than that, smoke effect is just annoyance.

Smokes are genuinely amazingly powerful grenades. They just work in an unintuitive way that makes a lot of people use them wrong and get no benefit from them, and then whine about how bad they are.

The TLDR is that Smokes turn off ranged damage when used correctly though, and I shouldn’t have to spell out how strong that is.

Frag nades are in the perfect spot. I’ve been using frags almost excursively since like launch.
They are probably the most balanced and well rounded nades in the game, ironically most people don’t use them to their full potential.

This whole “killing armor packs/elites” is only a thing when you throw like 3 of them in a short window
So maybe a grenadier proc + extra nade throw. But even then assuming you don’t have a wizard/scum/paul or any other aoe on your team.

On the side note:
%Proc based talents are the most fun talents/blessings in the game, I’m hope Fatshark add more of these.
When they do proc, it’s a fun and an enjoyable feeling. There is a reason why Chaos Wastes and even Vermintide in general has so many % chance based abilities/talents/boons/blessing/traits…Small % chance randomness is fun (don’t gamble irl thow)

smoke grenades got their reputation assassinated by a couple youtubers who made a campaign insisting they’re worthless and bad, anyone who thinks they’re bad should bring them and play around with em a bit and then realize that youtubers are not to be trusted too easily

You are right they aren’t used or necessary in aurics and below, that content you can bring in anything and still win.

If fatshark has data of how many vets bring in smokes vs other grenades in havocs 30-40 for wins, I bet it would be night and day difference.

It’s not about a damage argument it’s about team utility and mission success.

People arguing kraks and frags are making the game too easy while playing on easy difficulties…