Do we want FS to knit the missions into a campaign

I really want to see a storyline type - Campaign like mode. We have just the draft of a script here… This is what the best GW writer can come up with ? :sweat_smile:

Come on. Can’t be the only one, right ?

Fix the bugs, of course - always priority n1!
Keep Adding cool weapons and maps like every quarter.

But ! If we are going to vote for a new mode, please, knit the missions into a neat story. You can even put the voxes instead of cinematic cutscenes and make a nice campaign to use to hook new people to the game. Also, it will be great for us veterans to follow the DAMN story of this thing for once :smiley:

I think this you kill, well 2 birds with 1 stone

  • New players get to understand who is who, what is what and why are we killing stinky people
  • We veterans get to enjoy a fresh 40k story and play in it
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Aye, it feels like there’s supposed to be a coherent story behind the missions, but there’s nothing connecting them. This game has a ton of lore and writing done for it, but it’s just kinda scattered all over the place.

Despite playing this game for two years, I’ve got no clue what Wulfer is really about, couldn’t tell you the name of the Cult that ostensibly forms the Dreg faction, can’t tell you much about the Dregs vs the Scabs aside from the Dregs appear to be underhive scum serving Nurgle while the Scabs are rebel Moebian 6th, have no idea how these two factions interact, don’t have a clue how the Moebian 6th made it planetside, and don’t really get what the Twins were up to aside from just ambushing the players.

Between Our Spiritual Liege and Dan Abnett, there’s a lot of work that’s been done, but none of it is stitched together.

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A coherent story would be nice

Rather than, oh we had this really cool idea for a mission every few months and that’s it 0 consideration how it could build towards an evolving story everything is its own seperate theme.

Take the previous mission for example, unlocking the true secrets of Mobian steel perhaps the motivation towards doing that could have been if we get true mobian steel that is able to be produced we could secure more support for the fight for atoma which leads up to the story for the train mission now with true mobian steel being payed in the imperial tithe the planet is now more valuable and the warband has been able to secure more support with them being able to recall a mobian guard regiment for support. In response the traitors wish to cut off our means to getting more reinforcements so have sent a pox train to blow up the habs where all the workers who refine the steel work to at the very least slow down the steel production.

There boom now there is an actual plot thread now tying the 2 once completely seperate mission ‘stories’ into something with an actual plot with some actual progression. We get an understanding of the greater relevance of what we are doing and have something to get invested in.

We can’t have the only story progression be the odd mp3 they release on YouTube.

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I know it’s kinda stupid to say that but I basically bought the game because I wanted to know more about Warhammer 40k through a video game. I didn’t know anything about this universe before that, only played Vermintide 2. I was hoping Darktide would have followed the same levels pattern from Vermintide 2 instead of doing random missions with no true impact for the story. So far I still don’t know who are the bad guys, what they want exactly and why we are fighting them. I really hope for a more coherent campaign in the future.

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It could be done as a sequence of missions with existing lore dumps / data troves (whatever the vox/etc. videos are) in between. There’s even the UI from special events like the Twins they could use for it. I like the idea that you can play through what the game has to offer, though how this will mesh with Ye Olde Mission Boarde idk.

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Exactly! Up to Level 30, there is consistency in the mission flow of a campaign if people sit through watching all the cutscenes, dialogues, and material. After that, you are just proving yourself worthy of being a Ministorum Lackey/Guardian, Auric Operative, as well as being an Inquisitorial Henchman overall. They keep adding things in every quarter too.

They are doing that every quarter. A new map has been launched every quarter in 2024. New weapons were released in 2 of the Quarters so far as well.

Remember, after September 26, we have some great things released to play! Also after that: Xmas is coming, and that is the Festivus in the Warhammer 40,000 Universe

That is the time we might see some more major DLC developments occur as well

there IS a coherent story, just not a narritive. we, the disposable fodder are not privy to the flow of important events but we can glean the story if we pay attention to the background chatter during missions and on the morningstar.

there is a LOT if interesting goings-on in the morningstar’s audio channels.

Do you really expect everyone to pay attention to background chatters while trying to survive against hordes of enemies and with our characters who constantly chatting to each others? Personally, English isn’t my first language so there is no way I can do that.

Even a pseudo-meta-narrative on how the war for Atoma is going (like in Helldivers) would tie the missions together a lot better than what they are doing now. What they have is a narratively disconnected and disjointed mess of missions where you keep going back to the exact same areas for overall narratively incomprehensible reasons. At least Vermintide 2 had the underlying campaign narrative that led somewhere, but Darktide is currently still lacking even that.

If the map format is meant to be random critical missions vital for the war effort, then the maps fall flat on narrative as the majority of actions we do are almost always instantly negated when we abandon the position immediately after achieving our objective. It is further undermined by the map names being exactly the same down to the numeric designation, giving no doubt you’re going to the exact same place to do the exact same thing.

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fatshark does, what does it batter if i do?

What do you mean by “batter”? I doubt it is related to cooking lol

A bit more on topic though, special operations does seem to be Fatshark’s attempt at making the big story point missions accessible, but it’s extremely underwhelming due to the rate they’ve been dribbled out. I’m sure a brand new player might have something a bit more narratively cohesive eventually, but for players who have been around a while. Fatshark’s slow dripfeed of

storyline and missions (that) will expand and develop after launch, almost as a live service

is really killing that (in a bad way) with its lack of pacing.

I’d absolutely prefer it to be a campaign. Right now its just a cacophony of missions that don’t really lead anywhere. I kind of miss VT2 where you had an actual goal and steps you had to take to meet the goal, IE taking out the pactsworn leaders and disrupting the skittergate.

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It’s really nothing more than a pathetic excuse to not put effort into the story. While there is certainly a potential and some interesting stuff going on FS seems more than willing to almost completely ignore it and not expand on it.

Just wasted potential.

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Unfortunately they said in the past that they want to steer away from creating stories and in depth characters. It’s the main reason why they chose to create classes/archetypes instead of characters like in V2. “To give the player the freedom to create their own character.”

Random sht is jus gonna happen. Dont expect a fleshed out story.

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