Legend unlocks at 400(ish) hero power, and caps out at 600 power. It is super satisfying to play Legend at 400-500 power, enemies have reasonable staying-power, and bosses/events are properly climactic. Playing at 600 power feels, to me, like playing on champion, but with harder-hitting enemies.
Vermintide 2 suffers from a very common design issue. Player strength increases disproportionately to game difficulty. For an experienced player, playing on recruit at hero power 0 is very similar to playing legend at power 600.
In my opinion, difficulties should be balanced for the maximum allowed power level, with the exception of recruit. Legend especially should be more difficult at max power (600), similar to how playing it at power 400 is now.
Because Vet/Champion/Legend aren’t that difficult at their minimum required power level, the act of increasing your hero power actually just lowers the skill ceiling, and in the long term, your enjoyment of the game. This seems backwards to me. Playing Legend at the minimum power should be almost impossible, while playing at the maximum should be super difficult and rewarding.
Nothing worth doing is easy when you start, and trivial once you’re experienced. The most lasting enjoyment comes from hardship overcome, not instant gratification.