Darktide is a Tale of Woe

Friends have told me the excessive backspawning system, missing sound cues, and poor optimization (feeling of both bad fps and latency/nonresponsive game) are also large contributors to not wanting to play.

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Not quite the same, and only 3 players per team, but I’ve been having an absolute blast playing Outriders. More of an ARPG than a Horde-Shooter, but boy is it fun (imo), and I’ve been playing it solo, despite it being a live-service multiplayer focused game FATSHARK!

Yup - I dig Outriders. I basically consider it The Division in space (well, on another planet out in space). But I also really liked The Division. Another live service Co-Op game that… let me check… Ok, yeah. Let you play solo.

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I need to load up The Division 2 again. Last time I played it was shortly after they started adding their version of raids and sets and the community was in turmoil due to how badly balanced things were iirc, it was like Year 1 of the game being out. I’ve heard it’s gotten a lot better though, and after my 80+ hours in Outriders I’m more comfortable with the “tactical” Third Person Shooters than I was back when I played The Division 1/2

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that was the part i absolutely hated from the beginning. i would not have that patience and tolerate that with any other game.

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Phenomenal post. I want to bring up one thing you didn’t really touch on.

I find myself increasingly wondering how much Ratherdone (the old combat director that left the studio a while ago) was actually carrying Fatshark on their shoulders.

They weren’t often found directly interacting with players but the few times they did or were quoted directly in an announcement post I got a picture of someone with a strong, uncompromising vision of what the core of the combat experience needed to be, and what could and couldn’t be negotiated on while keeping the core weight and feel. I won’t detail all my interactions and experiences of them but I will say I think they were stubborn to a fault at times. However I increasingly wonder if someone like that is needed and absolutely core to keeping the whole experience grounded.

It just ain’t scratching the same Tide itch for me these days. There is something missing I can’t fully pin down. Which isn’t to say it isn’t still very fun, but part of the magic has been lost.

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Yeah, this incredibly underwhelming update (at least if you’re not into the new mode) has just killed my desire to play. I’ve been stuck at home and while I want to play a game I just can’t find it in myself to play my seven millionth run of Hab Dreyko with no functional changes from two months ago. Oh, except the only class I was having fun with got the playstyle I was digging nerfed, so there’s . . . not that.

I don’t see a point in logging in.

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This is the key problem.

Fatshark keeps thinking they have to add weird engagement mechanics, not realizing those only get in the way of people who want to play their games. It’s why people drop the game.

The reason we play is simple: We like the visceral first person combat.

Anything that gets in between the player and that is a deterence.

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Good point and I didn’t mention that. I actually stopped playing in December specifically because I was waiting for a hot fix on performance. I loaded in at that last patch before the break and my FPS was like 30 lower than normal in testing my reference spots in the mourningstar. I reset all my graphic settings and it got marginally better but in-game something was just feeling odd.

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Yes great point to add.

I think they maybe left right around the Unlocked and Loaded Update, which may correspond with a decline in the experience.

I didn’t dive too much into balance and the gameplay effects, but without a doubt strong weapons like DS have led to the need to spam crushers. I actually think prior to unlocked and loaded the actual combat gameplay was better. Crushers were fewer but scarier and harder to kill outside of like krak grenades. Rager packs were smaller but seemingly a bit more dangerous. There was a period where ranged fire fights around cover was a thing and vet had a unique role to fill.

Much of this feeling was eroded over time through balance changes. The combat now feels less nuanced and just more spammy across the board. Coming from VT2, it strikes me how you basically never need to block in DT. You’re just carving your way through.

I worry about the future for Fatshark without someone like Ratherdone to push for a compelling combat experience. Without that, Fatshark games would loose about 90% of their unique appeal in the market IMHO. There’s a bit of capturing lighting in a bottle that Fatshark achieved with gameplay feel - and if the don’t catch it next time I’ll be really, really worried.

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Fantastic post!

Personally, my main gripes today are (sorry if I’m hijacking your thread):


  • No cosmetics for DLC classes, or, more specifically, Fatshark refuses to clarify when, if, or why it will not happen.

Julia has promised to tell me when/if cosmetics for the Scum are released, but that isn’t good enough!

If Fatshark is not going to create cosmetics for DLC classes in a timely or ever, that should be clearly stated as a disclaimer when purchasing a DLC class.


My second gripe is:

  • The game’s absolute karking state of bad performance (only getting worse every year), with Fatshark doing absolute kark all to improve it. For the love of god! Fix AMD performance!!!

Expeditions works great for me (and I just ordered a new GPU, which should solve the majority of my problems), but Auric Maelstrom with a blitz of specialists and Havoc with Rotten Armor really tanks the framerate, and Fatshark does nothing.

I don’t understand what the issue is.

Did all of the guys who originally worked on their version of Stingray quit, and did they forget to record how the engine works, so new employees don’t know what they’re working on?


My third criticism is,

  • “Where are all the 40k weapons?” Why can’t I use an LMG with my Veteran? Power Sword/Power Sword and Shield for my Zealot? Drills on Ogryn and etc?

There are so many weapons missing here, and if you’re going to stick me with modern-day weapons (low tech weapons on Hive Scum is fine and fitting), why should I even play Darktide?

There are countless other games that do modern-day gunplay far better than Darktide, and the bizarre weapons in 40k are a huge selling feature for the setting.


I love expeditions. Best content ever, but holy heck! Work on optimizing the game!

Please!!!

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Just take a listen to this for comparison lol

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If they will shutdown V2 servers tomorrow a lot of people will feel that farewell sadness and nostalgia for the folks that you’ve never met and don’t even exist in the first place. That’s the power of well written characters.

With DT? I doubt so, only for some of the ogryn personalities maybe.

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I don’t know, I’m still waiting to hear more about fort bracksencumberbatch.

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Barrackscucumberreich

I love these five. I’ve never heard the “The elf tripped me!” one (or many of these) before, but Kerillian’s laugh sounded 100% genuine.

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Sigmar grindset is the best part

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Some of the best-formulated criticism I’ve ever read about this game. This is how you give negative feedback, folks.

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o7

Indeed. Enviably. I can’t get my partner to do it :stuck_out_tongue:

Yep I have seen people have this problem too.

It’s rough if it’s your first time in the 40k world. But I do love the voice lines, me and friends get a good laugh outta them.

Yep. They need advanced advanced tutorials. Scenarios where you have specific talent and weapon configuration and specific enemies in specific locations to test your skills and understand the mechanics. You have 1 health, have these specials at this distance, these elites in your face, 3 shots in your revolver, etc. this is on cool down, what do you prioritize and do?

I know this is a huge selling point for some and you can’t win em all but personally I prefer not having control and learning more about interesting back story.

Yeah no jumping puzzles from VT2 or minigames or something. If you could easily go into the meat grinder without a loading screen maybe.

For me it was the penances. Got em all done except the expeditions. Waiting for them to stabilize things and fix the penance bug.

Yeah 4 game modes in one game just seems… a bit much.

Yes. Nerf me harder.

Yeah where’s my havoc armor for the scum?

I will say going back to VT2 is hard at times for me… the speed of darktide is addicting. I love being able to sprint and slide and vault and do all sorts of dodge slide stuff. VT2, while it has a lot of things I prefer I can’t stand the lack of speed at times. VT3 will hopefully bring us back.

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The sad thing is - this could be fixed in within a week. Why is there no index/glossary/bestiary? It’s just some text that explains things! How hard can that be to include?!

After 2k hours of playing I still get confused by the terminology and language. When it describes “power” or “strength” etc…what exactly does it mean in term of stats?

And WHY are percentage boosts discussed in multiples?? instead of “applies 4 stacks of 2% brittleness” why doesn’t it just say “applies 8% brittleness”? And that’s if it tells you the percentage at all. Sometimes it just says “applies 4 stacks of brittleness”…as if we are meant to know what that means.

So many issues in DT could be so easily resolved but FS simply won’t bother. It’s WEIRD.

Like, take the low hanging fruit fixes FFS.

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