Darktide 101: Enemy Character Art - Dev Blog

they’ll come :smile: promise
thing is, getting treatment right now and side effects are putting me in bed 5 days of the week.

so in order to keep my tiny channel fed with content i use the “good” days to get a few HISTG carry matches and as soon as my 24/7 couching stops i’ll do some commented gameplay :+1:

plus damn meds (as much needed as they are) mess with the feeling in my fingertips from time to time.

i still got one tyranid in pieces that awaits an acetone bath, having used a bad primer that peels off for whatever reason.
dont wanna mess my figures up further with numb finger tips :pensive:

printed parts are primed, might add some tiny tubes to the flamer and lasgun of the scab flamer/gunner packs.

when printing the heads i forgot to “model” neck holes on 3 of em :stuck_out_tongue_winking_eye: dremel time :+1:

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Are there any new skins tomorrow? Not a color change, but the new model? Also, I don’t know if you’ve noticed, but among the three newly released weapons, two of them don’t have new skins. When do you plan to release those cool skins? And when did you say that veterans will get more this year?

Cool!

When next update?

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You couldn’t give us crumbs of a teaser for a new faction/mob?

I am absolutely tired of low content updates, and mobs from the vanilla version…

Fatshark’s marketing director needs to understand how to excite their community instead of boring them.

While on the subject of art, I finished my first ink on paper drawing a few days ago. Not sure what this style of drawing is called, line art? The banners are heavily inspired by the mechanicus banners found in darktide:

I don’t have an A3 scanner so I just took some detail shots with my phone. There’s a small vermintide reference in there too.




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HOLY CRAP!!! THE DETAIL??? I really love ink and paper drawings. The different stroke styles and the crisp lines :pinched_fingers: Wow. Incredible job <3 Thank you for sharing.

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@FatsharkStrawHat
And here I remembered about the report system, can you explain in more detail how it works, what besides a complaint about a player can fly to the Sharks?
Interested in how many complaints should get a player to what, he will be blocked access to the game or what, you can details on the work of this system. Because I do not remember the exact information in the patch note when the system was introduced

awesome stuff, reminds me of that 90s art style that has this “handcrafted” feel to it, compared to the slick and smooth stuff nowadays.

almost like the boxart on some games that were better than the game itself :smile:

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Indeed. I’m a traditionalist. I grew up with the old 40K art styles. Who doesn’t love Mark Gibbons and John Blanche classics like these?

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Awesome. It’s called awesome.

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got me them army painter packs on pre order.
:+1:

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Nice insight we got here, thanks !

You managed to give a distinct identity to each enemy type and variants, just wish there is more of them like armoured hounds or heavy putrid poxwalkers who can attract you toward the horde with a tentacle arm but are way slower than the regular pox.
Also i wish we have the same treatment for our own rejects to make them a bit more … pretty-ish ? I have nothing against your Dishonored-like design, battleworn characters especially in 40k and don’t need magazines top model but do they need to all look like junkies in the characters creation ?
No doubt why everyone use the face n°10, especially for women characters …

@Margeret-Dayhoff Nice stuff !

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So I guess we can’t expect anything again for the next two weeks? Cosmetics updated = no more hot fixes.

Only sometimes it infuriates when, for example, you hear a dog, you turn to meet it and it attacks from the side. And so it is with many