Issue Type (Required):
Other
Issue Description (Required):
There is a spawn, possibly multiple in the first guardhouse on Hab Dreyko, second story of that first building where when you enter the building on the first story, you can hear a Daemonhost on second story but when you walk up to the second story, there is no longer any signs of a Daemonhost, no sounds, no enemy on the ground, no fog.
I’ve looked everywhere on ground floor and on second story each time this has happened, though unfortunately due to it being a rare spawn enemy and a specific place for it to spawn its hard to test specific locations in that room to see if there is even multiple places it can spawn on the second story and if so, if all of them are bugged in the same way.
Steps to Reproduce (Required):
Play hab dreyko
Enter first guardhouse after the 2 initial dropdowns of the mission
Have Daemonhost spawn
Hear Daemonhost upstairs
Go upstairs
No Daemonhost
Mission Name (Optional):
Hab Dreyko
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam
There are a few different spawn points on the second floor and i think only 1 of them is the bugged one that despawns too fast. Theres a few maps that have the same problem in certain areas, vigil station oblivium early in the map you can hear a DH but once you start progressing forward it despawns before you can even get near it. Gloriana has 1 as well around halfway through the map and it despawns even if you walk up to it and start attacking it, it despawns before it can even wake up
the vigil station oblivium one I just came across earlier today when looking for more bugged spawns too, and the Gloriana one in the circular rooms before you start fixing the foundryplex, yep, can confirm both of the other ones, just figured it was odd that they seem so harsh in specific spots on their despawn trigger
DH spawns seem buggy in general right now.
Since the update i have seen a DH spawn on top of party members awaiting rescue, effectively preventing players from being rescued.
In another instance, a DH spawned next to a red barrel. When the barrel was triggered, the fire spread and activated the DH.
im pretty sure both of those instances have just always been possible, ive seen a few DHs spawn ontop of rescuable teammates in my time, and fire/snipers/bots waking them up as well