Crucial on-kill hive scum talents still don't work with chain weapons

Issue Type (Required):

Talents

Issue Description (Required):

When it comes to chain swords and chain axes, many of hive scum’s on-kill talents like Adrenaline Smiter (part of the Adrenaline Frenzy keystone) and Splash Damage don’t trigger if the killing blow happens during the rev part of a swing, whether it is a weapon special revved swing or the automatic revs that happen when you e.g. light attack with the Mk4 Chain Axe. If the initial hit of the rev kills them, these talents work as normal, but if it’s the later parts of the rev you get absolutely zero stacks-talent activations.

Similarly, when the Bonesaw bites into an enemy, these talents only proc if the first part of the hit is what kills them; if the second damage tick is what kills them, these talents fail to activate.

Interestingly, the Battering Strikes talent does work with revved swings or ‘bite’-kills. The Crowbar also does not have any problems activating these talents on the follow-up part of its own ‘biting’ attacks.

It’s bad enough the on-hit talents don’t work with revved swings, but the fact the on-kill ones don’t make these weapons much, much worse than they should be on the class.

Also, DoT effects do not activate these talents either, nor blessings like Shock and Awe on the Bonesaw.

Steps to Reproduce (Required):

  1. Pick Adrenaline Frenzy + Adrenaline Smiter and/or Splash Damage.
  2. Equip a chain sword, chain axe or bone saw.
  3. Try to kill an enemy with the later ticks of a revved swing (weapon special or e.g. Mk4 Chaxe lights) or the second damage tick of a Bonesaw’s heavy 1.
  4. If an initial damage tick kills them, these talents work as expected.
  5. If a follow up damage tick kills the enemy, these talents fail to activate.

Mission Name (Optional):

The Psykhanium

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam