Crit damage still bugged

Issue Summary:

Some weapons still have attacks which do the incorrect amount of damage on critical hits against certain armor types.

Executioner sword and dual daggers charged attacks don’t do increased damage on crit headshots versus superarmor (chaos warriors and maulers). Dual axe push attack uses the damage profile of a light attack when critting, making it do less damage than a normal hit against armor.

Plenty of other examples if you check older threads here, bug has been ignored since the balance beta.

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