Crash as client after Dark Omen completion

A friend recently came back to the game and picked up the DLC they were missing.

Ran them through Dark Omen and I crashed when their “go to the athenor” cut scene triggered after we were back in the keep.

No report window poped up so manually uploading:
vermintide2_launcher.log (871.0 KB)
crash_dump-2021-07-01-12.18.51-7e8b2095-7527-43c7-8331-83fa1493e34f.dmp (569.5 KB)

console-2021-07-01-12.18.51-7e8b2095-7527-43c7-8331-83fa1493e34f.log (1.2 MB)

13:25:59.394 <<Lua Error>>
Unloading a locked resource #ID[03711ae0], lock count: 2, was cleared: false. Make sure you destroy all resources pointing to the package before unloading it.

At `D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\foundation\resource\resource_manager.cpp:934` in function `stingray::ResourceManager::ensure_unlocked`
<</Lua Error>>

side note: I was under the impression you moved to an in-house engine after Stingray support was dropped by Autodesk.

Thanks for the report @Xanoth, we’ll look into this!

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