̶R̶e̶j̶e̶c̶t̶s̶!̶
Varlets!
Here you can see some new quality of life items, map selection changes, and bot improvements!
New Features
Shirtless details
- Shirtless is now an option unlocked at level 30! The prison garbs are no longer mandatory! Various underwear options will be coming! Shirtless and pantless penances will be required for more unlocks.
Crafting changes!
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Perks can be picked from a catalogue
(The price will now be the max value based on rarity of weapon or curio) -
permanently remove locks from Perk slots
(2k Diamantine, max cost for transcendent items.) -
permanently remove locks from Blessing slots
(2k Diamantine, max cost for transcendent items.) -
upgrade weapon modifiers (For a max of 400 allocation points)
price:
→ 100 Diamantine per 1% increase per modifier until 80%
→ 150 Diamantine per 1% increase per modifier 81-90%
→ 200 Diamantine per 1% increase per modifier 91-100% -
unlock a Blessing of choice for the library
(5k Diamantine for T4)
Resource siloing!
- We have been hearing this for awhile and have decided to remove resource siloing so players will play more classes.
Map selection changes!
- You can now select whatever map you want with desired secondaries at any difficulty, solo, private, or public!
- There will still be a randomly generated set of missions that cycles every ~10 minutes so that by the time you finish one, another set will be available. These missions will be selectable at any difficulty and high-int and shock troopers will always be available!
- Quick play will prioritize randomly generated missions with modifiers and will always give more XP, ordos, and crafting materials!
Solo mode!
- You can now play maps with your bot load outs (see below)
- You can select a mission you want from the mission select and secondary objectives!
Bot Improvements
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Bots are now more willing to give their ammo crates and med packs to players.
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Bots now use medicae stations if they are at 30% health and only if players are above 50%.
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Bots are now more accurate with ranged weapons.
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Bots now have sturdier legs if they decide to take fast way down the ladder (they no longer take fall damage).
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Added bot commands wheel to make pickup and drop grims, grab ammo, heal, fire at enemies, cease fire, and more! Commands are more responsive, they are still bound by social wheel event count limit.
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Bots now stick closer when under high threat (many aggroed enemies).
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Bots no longer take ammo if any player is missing any ammo.
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Fixed bots not using heavy attacks on armored units.
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Reduced damage importance for infantry class enemies, causing bots to prefer faster wide sweep attacks on them.
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Added ranged weapon type classification, so bots should only use ranged weapon against targets that match weapon type eg. they won’t fire handguns at infantry.
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Bots now fire faster with rapid fire weapons like lasgun.
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Bots now try a bit harder to leave poison clouds if they land on them.
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Bots should no longer run off cliffs if they are in gunners fire cone or other long sticky AOE threat.
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Bots should now be more aware of pinged targets.
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Bots should now consider shooting at specials from a bit further away.
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Fixed bots getting stuck in charge attack.
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Gunners now update bot threat box when they switch direction of fire, so bots have better chance of escaping direct fire.
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Made bots stay away from Gunners and Reapers if they engage in ranged combat with them.
*You can now make loadouts for bots and choose their equipment, feats, and cosmetics!
Balancing Changes
- There has been a complete pass on all weapons, curios, feats, classes, perks and blessings.
- Removed “More XP” and “More ordos” from curios.
- For a full list of all changes click here: Balancing changes.
CONSOLE RELEASE DATE!
Next week™