I also feel the pain of reloading the Headhunters more often than other guns.
Currently, I’ve looked at all of the guns’ usability in gameplay/Psykhanium. Admittedly, I did not yet take a look at Blessings, nor did I open the Inspect screen to fully analyze the potential of each gun. For example, I hate the Mk VI Ripper Gun (2-brst hip-fire, or 3-brst braced fire), but I brought it into a match and noticed how easily it was to take down huge mobs at a distance. Then, I checked the Effective Range (Far) modifiers for all Ripper Guns and then Brain Bursted myself; the Mk VI really is meant for long-ranged combat. The utility and potential? I have yet to see, because most Ogryns, including myself, don’t really use it.
I tolerate the Braced guns dealing for dmg per shot than the Headhunters/Infantry Autoguns as applicable, because that makes them better at close-ranged firefights than the Headhunters and Infantry Autoguns. I don’t really used Braced anymore, because Snipers are game-enders. Most people playing in T4 difficulty can dodge and kill Snipers, but it’s when you’re trying to fight off a horde is when they become a real problem.