minus that 13 round capacity…
This is something of an inherent problem with shotguns, both in videogames, and IRL.
When we see shotguns in modern military/police usage, tube-mag guns are usually there for a specific purpose where only a round or two is needed, like breaching a door, or where rapid fire isn’t necessary such as shooting rubber bullets at rioters (and such munitions typically lack the pressures to cycle non-manually operated weapons anyway). For more direct combative purposes, shotguns aren’t super common, and when we do see them they tend to be self-loading with detachable magazines (like Saigas/Vepr12s) but these also typically only work reliably with certain loads/shell constructions.
You do see speedloaders for pump guns in competitive shooting to quickly reload the whole tube.
While a bit goofy to handle in reality outside of a sport shooting range (imagine trying to carry a rack of these things), they could be a good idea for such weapons in videogames like Darktide for making tube-fed shotguns less fiddly to play with.
now this guy karks! hello fellow gun nut
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The topic piqued my interest as I may or may not have an Ithaca 37 and Vepr12 in the safe here… ![]()
the lack of breach loading hurts my soul.
Weird gun faux pas are my bane with this game.
I just keep telling myself that humanity uses crazy short shotgun shells to get those very high magazine capacities in standard looking shotguns and that the Arbites must be using devastating 4 gauge shells limiting their capacity greatly to 4 to 6 shells.
see i was going to say something like a dual loading technique to keep the base nature of how the shotgun works, but youd just be loading 2 shells per load action effectively halving the total time to reload all shells (the reload speed was a huge grievance with the newly increased 13 shell capacity for the agrip before it dropped with the arbites update, but nothing ended up panning out to fix that as you can see)
the problem with that, and honestly most of the solutions like yours are straight up just the resources to implement them, namely animations. animations in darktide are super time consuming and resource heavy to make, and i can only think of one singular time an existing thing got a new animation for gameplay purposes (or in general, i think), which was the power sword activations having a new direction so they could be activated mid combo. which btw, the fact that they even only allowed for that combo thing to happen when they had an animation for it just kinda shows that if some action would look unnatural without an animation to properly animate that action, they wont add that action. something like dual loading 2 shells at the same time is a much more intensive animation, and i really dont see the animators really having the time to come back and do that vs working on new stuff.
Aguila mini shells can reach those capacities… but those sure as hell aren’t what are being loaded into the guns
I’ve said it in a diff thread but it really seems like the DLC characters get buffed versions of normal weapons
like one of the arbites shotguns has an inbuilt duckbill spread and the other is a very high damage low spread shot, meanwhile the regular shotguns have some sort of shitty semi-auto action and you have to manually load and fire the special shells one at a time to get a similar effect
it’s possible to squeeze enough reload speed into the slug shotgun that you can sorta just keep slamming more slugs in at a decent enough rate, but it’s very clunky and not very fun unless you can consistently proc all the reload speed boosts
I know what you’re talking about and I loathe how it plays, but it is strong and it does work. Awkwardly.
at this point i’d take a single barrel break action rifle that’s the same statistically as the slug shotgun, at least then it’ll automatically reload the slug
Generally I would like a new mark for every current combat shotgun which has a lower ammo count (both barrel and reserve) which only loads the respective special ammo and has a bayonet special
They should allow loading unlimited special ammo as well. I’ve got time!
dont give fatshark any ideas, next time you check they’ll offer a “world of tanks” like premium ammunition that costs real money.
I give you the aquila-shot (5 in each cartridge, it’s cartridge right?)
literally 3:20
Darktide needs more DRUMS!!!
Combat Shotgun.
There are even Las Weapons with DRUMS!!!
Hot-shot Lascarbine.
Shotlas.
At least make 4th mark that is identical to Kantael (maybe with less mobilty) with drum mag and flashlight special
You’re actually correct on this, well sort of. Calixian Arbitrators like to use a local variant of their Arbrites shotgun that can take a shell nearly the size of space marine shotgun’s shell.
A 2.7 m tall space marine could concievably get a ton of value from huge, heavy 4 gauge shotguns since weight isn’t an issue for them, but their models and artwork makes it look like they shoot 40 mm shells, as the emperor wills of course.
Oh man 40mm buck was the most fun Assault gadget in Bad Company 2. If the destruction engine wasn’t so well done allowing the grenade launcher to be used as a door on random walls and stuff I would have used it every round, dumpstering a couple dudes with one shot from that thing was peak. There was an underslug MASS in BF3 that was also broken for a short period, but that is literally a pump shotgun attached to your weapon. Not as huge or as cool as 40mm buck.





