Im not sure if you would want to count it as a Bug but Hordes can sometimes spawn very close to the players. This is one example:
Usually you can recover from this in vermintide somehow but in Darktide all the ranged enemies wont allow you to compensate for that lack of ground loss.
It’s more of an issue with that map in particular. Seems the enemies don’t get properly spawned into that section of the map until at least one alive player goes over the trigger (little ledge drop). This is always happening here