Chain Weapons are just wrong

You do not need either to make the weapon usable on damnation. You can safely use the special attack just by walking sidewise while grinding and knowing when you can use it and when you can’t.

I will try it.

Please do, please post any scoreboards you have as well.

I ran this very same ++HEAVY CHAINSWORD++ with Savage Sweep (the locked blessing) and Rampage (which applies +17% damage on multihit). It is a tremendously disappointing weapon. Its not that its heinously bad but it doesn’t do anything particularly well. Other weapons will serve quite a bit better. This build was an act of desperation to try and make it usable and it achieves some upsides but mostly downsides.

Just as a thought, I wonder what we’d all think of chain weapons as-is if the special activation didn’t require its own (slow) animation. EG if you could trigger it while charging a heavy swing or between lights.

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That would be a great QoL. It wouldn’t change many of the issues i have with the weapons but its sometimes hard to tell whether its “on” or not. Might be nice to just be able to turn it on just as I’m swinging or maybe even as a press and hold now that i think of it

I use the same blessings on my evis and I can run damnation pretty comfy. I’m not going to impress anyone but I don’t feel I’m a liability.

That’s the thing with these weapons, you don’t “feel” like you’re a liability but in a not-great average group you kindaaa-sortaaa are liability adjacent.
Not that black and white obviously, but in my experience these weapons do poorly when the poop hits the proverbial fan, like a CCing Psyker goes down or something along those lines. You can do just fine in a solid team, but that’s a coin toss these days.
Clutching ability is lower too than say the ol’ reliable MK5 Combat Axe if you’re the last one with working legs and arms.
After a while you get a sense of people’s feat, blessing and weapon selection and how they are likely to perform in a given run, eviscerator is at best middle of the road, often below.

I’d love to see a sensible buff to all chain weapons, long overdue given their iconic nature; a fireman’s axe shouldn’t be the best 40k weapon out there for zealots (and possibly the others).

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I’m with you there. I wish it was better as well.

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Just did a couple games with +25% flak armor perk on eviscerator it’s actually quite good considering the number of units with this. It even gives dmg against reapers if you miss their heads. I would say optimal perks for eviscerator: +25% flak and +25% infested or maniacs

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My score on damnation with a savage sweep/rev it up eviscerator (sorry it’s in french)
It’s actually quite good at killing elites and specials, but really crappy against hordes. Probably 1/3rd of “lesser enemies” killed was the occasional bolter magdumping into hordes. With eviscerator I think you have to take a ranged weapon that can help handle hordes, like autopistol, flamer, bolter… The evisc is actually pretty good at making space around you, which helps with the slow drawing time of bolter and flamer. I’m videotaping my games, I will soon post gameplay video of the rev-it-up eviscerator build

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Theres a mod for the scoreboard (requires a bit of tweaking to get it to fit) that will display your melee damage vs your ranged damage so you can get a better breakdown.

The ++HEAVY CHAINSWORD++ is handy against specials and elites. The issue I have with it is its rev attack doesn’t seem to do much more damage than the Chain Axe’s. So you have a weapon that struggles against hordes, is kinda slow and clunky, and isn’t even better than a faster weapon against heavy targets. If you’re going to run a weapon with bad horde clear and high special damage you might as well just take a Thunder Hammer and double down on that goal. If you’re going to try and take the middle ground stance then the Chaxe is better since it does, in fact, have good horde clear once you get the buff stacks going.

I’m currently working on a project centered on the Ironhelm but I will go back and do a second trial using Rampage and Savage Sweep instead of a meme review using Bloodthirsty. Rev it up is a very fun blessing but not the best option. I am really just waiting out the May patch to see what Fatshark does to chain weapons (if anything at all).

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The weapon doesn’t feel good when you’re using it. The low mobility, the slowdown on swing, it just doesnt give enough bang for its buck. Its got so many downsides and its upside is what? A shredder attack that does the same as a caxe or csword shredder. Rather just use the caxe cause its got far better blessing pool.

Also why do the chainsword/eviscerator have such garbage blessing pools? Rampage of 20% versus the heavy swords 50%? Get real. Where’s slaughterer, thrust, headtaker, etc?

Regardless of performance the weapon needs to be fun to use first and foremost. Those of you using it go play a few other really good feeling melee weapons and then tell me the eviscerator is fun to use.

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Slaughterer would go a long way to solving many/most of Evi’s issues and I’m all for it. I hope FS put it into the eviscerator pool, identically to chaxe’s version.

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Honestly you’re right. A single +power blessing would give it more cleave, more damage, more vrooom.

Instead we get the PADDLE OF DOOM.

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I did some napkin maths on the potential numbers on giving it slaughter (If I’ve made errors please point them out). It looks like this:

206+ Base @ 80% dmg stat (Light Strikedown & Vanguard heavy 1 both share this value)
154.5+ Slaughterer 75% - theoretical addition to blessing pool
41.2+ Rising Conviction 20%
41.2+ Rampage 20%
51.5 Perk 25%

494.4 damage (before accounting for target armour type) for light strikedown 1 & heavy vanguard. I think this isn’t too much to ask of a cumbersome two-handed weapon, right?

Something unrelated which struck me just as I penned this is that, in the psykhanium, the initial tap from a revved special does single-digit damage, which seems to mean that your basic attack is hugely nerfed on impact. Is this a bug or working as intended?

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I think one would still pick “savage sweep” over “rampage” to go with “slaughterer” if it was added to the pool don’t you think?

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I do not believe that would be a problem considering its real swing speeds. The thunder hammer gets into that territory with headshot heavy attacks and slaughterer 4.

This appears to be true for all chain weapons and depends on target. As far as I can ascertain in my testing its meant to prevent you killing the enemy before the animation can get going. But the effect is that damage AND stagger do not start until the second tick of damage. It doesn’t happen this way on all targets but the first tick of Shredd is always lower than the 2nd and Final.

Is this a good or bad idea? I dunno.

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I honestly would. These numbers are to show the maximum possible damage under typical use - though I omitted Martyrdom’s 3/6 stacks. Losing 20% wouldn’t harm it as much as the total would still be high enough to body poxwalkers in a single swung heavy vanguard.



Actually the heavy vanguard and heavy strikedown of the eviscerator deals way more damage than indicated because it “shreds” the target a little bit if it has some hit mass (specials, elites, bosses…) just like the light attacks of the chainaxe.
On the little videos, a flamer, which has 1500hp, takes more than 1300 dmg with heavy vanguard, and heavy strikedown straight up oneshot him, in both cases with 0 stack of anything.

I do, really! I find it very satisfying and fun. The huge horizontal attacks and huge sprint speed and dodge when you activate special. I also have very good rolled Hsword, Caxe, Taxe etc…
Tbf if I needed pure performance I would use one of those

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Aye, I knew about the rip/saw damage. I left those out since specials are rarer, and instead focused on horde type units (groaners, poxwalkers) and mob type units (scabs, dregs). Evi already handles specials well with rev attacks. Overall, the point of my sums is to make some sense of buffing them against large mob units, which its attack patterns suggest it’d be better at but with which the damage does not agree.

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I’ve used everything pretty much and yeah I really enjoy using Evic. I get it’s not to everyone’s taste, and I’ve agreed in this thread already it could use buffs to horde clear or light buffs to general damage output. I dunno about not fun though it has a rhythm to it I really enjoy. And it has actually satisfying sound design on heavies even unrevved, something I wish was true of more chain weapon attacks.

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Totally. Its not the top tier or anything, but I think its awesome. I even like the attack chain. I just wish it had more cleave damage.

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