Issue Type (Required):
Enemy Mechanics
Issue Description (Required):
enemy captains will sometimes instantly down a random player hit by it for no real reason
also please give us map, mutator, rank and server (why dont we have this???) selection, i never want to play blight spreads again
also remove deranking
Steps to Reproduce (Required):
play a map with captains (works in havoc, unsure about the more fun gamemode)
get instantly downed by captain shield burst
Reproduction Rate (Required):
Rare (<10%)
Platform (Required):
PC - Steam
Upload Supporting Evidence (Optional):
4 Likes
he does that pulse when he gets lower than half shield, he always did that, you can even see him doing the ‘‘come at me bro’’ animation
on shieldbreak instead of making that animation he falls prone
the reason why we don’t get that animation + pulse very often is because we take down the shield so fast that he can’t start it in time
1 Like
i know but the issue is him randomly downing me with it
oh, shoot, i didn’t notice that, its true now that you mention it, it happens sometimes
happened to me, now its serious, funny thing i still had my yellow toughness but it didn’t save me
console-2025-05-15-10.34.46-1273cf2a-1a6d-4c65-a053-76b6b1c3eb5a.log (391.2 KB)
1 Like
ssss
May 15, 2025, 11:42am
6
1 Like
You think it might be a new havoc feature? Randomly kill a player 1% of the time with each shield burst?
console-2025-07-03-19.45.42-24ecdb41-eaa7-47b9-82d2-27e27345954d.log (4.5 MB)
2 Likes
Three months later and still no fix
Will this ever get fixed?
1 Like
Happened today 10/10/2025 fighting Karnak Twins on malice
@FatsharkJulia can we get an estimate of when this will be fixed? it’s been at least 5 months
Captain fights at the end of assassination missions are way too easy and boring, most of the time they die within 1 minute max. The Karnak twins were a much more interesting fight fatshark please make assassination missions not boring, make them multi phase fights with interesting attacks or something
The interesting attack:
All jokes aside, Captains do need some lovin’
Finally, the problem with captains. The dreg captain iirc only has the crusher/shotgun combo while scab captain has crusher/sword and shotgun/pistol variants. I think they should be more unique from one another in terms of actual combinations and attack patterns, as well as more variation.
Firstly, remove the bubble knockback and replace it with faction-coded attacks instead. It’s ridiculous looking and buggy and this idea would be more thematic. Scab can throw grenades off his bandolier to knock players back and create a firestorm around him looking like a badass while the dreg captain could release pox gas to buff himself and nearby allies like the stank lord he is.
Secondly, adding more unique weapons. Dreg captain should be able to bring double axes instead of a melee and ranged weapon. With this, he chucks the axes out at players then charges melee twin speed towards whoever/whatever he ends up hitting twice to pick his axes up, then goes back to performing melee combos for a bit of time. He should also be able to leap towards players, and get a rager style tracking combo that eventually slows down and leaves him vulnerable. Scab captain should be able to take a chainsword that applies a bleed debuff to whoever he hits, reducing their toughness overtime, toughness replenishment, and mobility. A dreg captain could have a heavy stubber or a bolter while the scab captain gets a hotshot volley gun or bolter, both with some more utility and counterplay to players who rush them in their ranged state such as kicks or dodging/rolling away from the player while still shooting.
Finally, to further differentiate them, make the dreg captain’s shield and health an inverse of the scab captain’s shield and health mechanic. As the dreg captain takes damage, a shield bar slowly builds up, and once it finishes, the captain takes a knee, and pops the shield, building up a percentage of the health he’s lost until the shield is destroyed. It would function just like troll from vt2, with forced phases and no attacks being able to directly oneshot/ fastly kill them as you currently can with stealthlot and other builds. The scab captain should instead enter a light stagger state on shield destruction, allowing them to recover faster and get immediately back to swinging.
Could also have Scab Captain pop a smoke grenade, go invisible and do a stealth attack on a random player.
honestly give that to twins. They already pop smoke during their mission, just make it an attack they do when they take enough damage that resets their shield health too.
1 Like
Smoke stealth could be an interesting attack for Rinda Karnak to be used with her dash attack. Her popping smoke would be the visual cue that she’s about to dash a player. Rodin could get other grenade types than just pox gas, like shock mines or frags.
kqgee
October 10, 2025, 5:38pm
16
I bet someone who write the code is part troll and thinks its hilarious until they find out.
1 Like