Can we talk for a moment, how bad this tattoo UI implementation actually is?

The 2nd reward for the event (tattoo) is literally “impossible” to find. Lets talk about it for a moment.

When I redeemed the first reward, it was actually easy to find. Operators Inventory, head cosmetics, find one of the three helmets and once “sure” preview + verify the name of the helmet “Memento Mori” with the event.

Now, I redeemed a tattoo and I am welcomed with this:
image

The tattoos and their preview, do not have a name, description, anything. Event reward tattoo is not shown anywhere else, except the launcher which I cannot start once my game is already running.

Additionally, since this is an event tattoo, one would assume that it would be at the end of the tattoo list as number 22, but guess what? It’s not the one.

Which one of your programmers/art developers, decided that the event reward tattoo will show up on the list with number 15, I don’t understand.

Did you originally planned to have that tattoo as number 15, but removed it from the game, just to reactivate it as number 15 as event reward?

From usability’s point of view the whole tattoo screen is mess. It may be usable when you create your character, but it is completely useless if you are looking for something specific, like a tattoo with a name “Convict’s ink”.

EDIT: Give the body tattoo UI a description box in the unused space below, with tattoo name (and maybe some description) that will show once tattoo is selected. It will make everyone’s life easier in the future.

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absolutely, i tried hard to find the one for humans, but i didnt even find, i also suspect the ones i had with the ogryn that i had them before in the emperor edition

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Same, I suspect that I used the tattoo #15 before we got the event reward. But the tattoo matches the one shown on the promo materials, plus I do not have any older screenshots. So I am not 100% sure. :smiley:

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Bingo.

Programming preview decals and names for tattoos must be immeasurably complex to implement, too.

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